@TheRomanjelly Dangerous Company
Easy Come, Easy Go
Explosive Soup Dumpling
Sublimating Frying Pan
Love is Phantom
Meow Meow Miracle Dynamite
Scorching Pleasure
Humiliating Bind
Suicide Little Sister Anti-air
Forgive Me, Little Sister Decoy Attack
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💬 Comment the 2 players you think will meet in the #GGST Grand Finals 🔥
@Scissors_FGC@KukuruzTemnij I don’t think many chipps would be willing to mash super just to beat install. Maybe on reaction, but then more chars could prolly dash super.
Nago still wack tho
@GazelleStep Her c.S can range from -6(?) to +6 depending on how it interacts with her minion. Extend that to every interaction on block… but if ur bad like me you just remember a couple of scenarios and run strike/throw
@GuileWinQuote There’s the grappler/charge character, but there’s also the idea of locking things behind insane hit-confirms or something actually unreliably hard like the satsuki 1f that going for it is a legit risk. I wouldn’t call that the most sound method of balance though.
@ScrimbusMcBimbs 4-6 he can DP os my best mix and he can DP through 2k -> 2d. His jh is a good no-risk air-to-air and he kills me on contact. But my back dash is god and he cannot chase me.
@spideyofwww@LordKnightBB You have to show them ur willing to parry cS 2 and lust shaker. If they do the “let me use all my air options before I approach”, air-to-air youzonsen is generally good. Also send 2h on a backdash read at least once. This should filter out a lot of autopilot.