I used GPT-6 Astra to create a 3D website concept for a wilderness hotel via Blender MCP
Agents: Codex + Voyager .so
Meshes: 13,698 / Triangles: 10,7M / Scene: 489MB
100% 3D scene
It wasn't technically in the contract. But last week, my request to hit a wall with a sledgehammer was granted.
When we started planning the church renovation, I told our builder I wanted one thing during demolition: to personally knock down part of a wall.
Song: “My Heart” by Different Heaven + EH!DE (NCS)
Cost: Opus credits + ~15¢ for GPUs on @modal
Harness: @claudeai Opus 5.5 + @startvoyager
Techniques used:
- Gaussian splat of a real 3D-scanned object
- Points-as-tori, to turn the splat into a solid
- Cutaway, slicing the object open with a gold cutting plane
- Made-up scientific instruments: X-ray, stress map, field viewer
- Beat, downbeat and drop detection
- Stem separation (drums, bass, vocals, other), so each instrument drives its own effect
- Film Quilt: clips tile together to spell the title
- Schrödinger bridge smoke dissolve on the build
- Inverse ballistics: 450k particles solved backwards in NVIDIA Warp to spell HEART on the drop frame
- Ferrofluid letters that spike on every kick
- Stem physics: the bass holds a shape together and the drums tear it apart
- Vocal ribbon and rings that ripple out like waves
- Inverse caustics: a computed glass lens whose light spells out text (3D printable)
- Custom GLSL shaders (raymarched signed distance fields) for every look
The cool thing is,
when you have a real collaborator that understands you, and can translate it into the language that models get it, it makes a creative's life much easier.
This is just v3, but actually v2 was not bad at all too.
@startvoyager
This is a random idea I came up with, and wanted to turn it into a cinematic shot.
Voyager 0.1.85 is out 🚀
🌏 Voyager now speaks Japanese, Spanish, Chinese, Korean, French, German and Portuguese
🔑 Bring your own @runwayml and Google Veo 3.1 API keys
🗂️ UI improvements to the Assets and Files panels
🎬 DaVinci Resolve (free edition) improvements: animated titles, lower thirds and keyframed motion now built inside Resolve free, the way they already were in Resolve Studio. Edits now work on your open timeline and keep your manual changes, and ProRes exports, LUTs from any folder and clip timecodes now work
🎙️ Running several transcriptions at once no longer makes them clash
🪟 Premiere editing now works on Windows
🍌 Nano Banana 2.1 works with a Higgsfield sign-in
🖼️ Seedance prompts that refer to an image with @Image1 now work with a Higgsfield sign-in
🍎 Macs without git no longer get an Xcode install popup
+ lots more small fixes
I asked Astra in Voyager to built a NASA's Apollo 3D model copy
Imported real NASA drawings into the agent & ran a /goal prompt (took 2 hours to complete)
Open-sourced my prompts, blender files & workflow:
https://t.co/rYUbbwLh0t
Yeah, this is legit. Right as they posted this I was fighting a butchered model in ClaudeCode, it had a broken chest texture (among other things) and it just couldn’t fix it. Hooked Opus 5.5 up to Voyager, it ran a loop for an hour, and one shot this result is incredible. Can’t wait to use it more. Before/after:
The next generation of creators won't be limited by what they know how to use.
They'll be limited by what they can imagine.
The gap between having an idea and bringing it to life is getting smaller.
Curious what you'll create?
Try @startvoyager
One of the first tests I made with @startvoyager , the speed and quality of blender mockup (middle) is definitely something!
Final video is Seedance2.5 + MinimaxH3 logo animation