@officialepfo My PF transfer claims have been pending at the field office since 17 July. Kindly help fast-track them. Tracking IDs: 10160514005205551, 10160514005205552.
If you are incompetent to restore the connectivity, refund my money back, as I am paying huge amount for this stupid fkdup service, I haven’t used a bit of it this whole month, refund my amount ASAP if this cannot be resolved
@ACTFibernetHYD@ACTFibernet My service request has been open for 19 days now. No technician has visited, no clarity on the issue, and every day it just gets postponed. This level of delay with absolutely no resolution is unacceptable. Please address this immediately.
Same thing over and over, if your engineer doesn’t want to take calls or let us know about the situation how can we even know what’s going on out there? Shouldn’t we atleast have an idea of when this might be resolved?
@ACTFibernet My internet's been down for over a week. Your employee Venkat is rude and hangs up calls. Every day it's "postponed" and your engineers never answer. This is beyond frustrating — absolutely shameless service.
@avimee_herbal Hey guys, I need help with my order. ID is 1149628. I ordered it on July 31st and it’s not delivered yet, I tried reaching you out on customer service email, phone but none of them worked. If my order is not deliverable, please refund my amount.
#UE5 has a brand new IK Retargeting system that supports both runtime and offline retargeting. Allows you to copy animation between any two skeletons regardless of bone count/naming/orientation, proportions or ref pose.
Docs are forthcoming; let me know how it works for you!
#UnrealEngine#UE4#UE5
Thanks so much to all you guys for the help on my previous tweet, you're too good! 🙏
Anyway it's sunday and sunday is Niagara experimentation day. 'Trying to find ways to deform a mesh. It's still super rough but, man, Niagara is just an absolute gem 😍
Looking to add a pixelization effect to your #UnrealEngine project?
Check out the attached image to see how it can be achieved via a simple post-process material~
#UE4#UE5
@ShahZaMk@Sentinels Please get a coach next time. U are doing great but u can't do everything alone. So many backstabs and camp kills by envy,before you even realize and adapt damage was already done.
The current node setup allows chaining multiple optical elements, with parameters including spherical aberration, COMA, field curvature.
It's super flexible but not easy to tweak though.
#b3d#procedural
Turns out UE5 added a new RoundedBox Slate draw element type that supports a per-corner radius + inner stroke! Quickly exposed it to UMG so could play around.
Some current limitations might make it hard to use for in-game stuff, but works great for the new rounded editor UI!