I hate visual coding in unity shadergraph, but somehow it is still the lesser evil compared to direct HLSL. Maybe somebody should create a text based DSL for shadergraph that transpiles to its json form and save us all from this headache?
#unity#gamedev#shadergraph
It's illogical to take a 'walking break' when on an airport conveyor belt if you wouldn't otherwise take walking breaks. It would be like moving from one end of a windowless train to the other, and only taking a walking break if somebody informs you that the train is moving.
Joe Rogan really needs to rewatch the first spiderman movie and pay special attention to what happens to certain uncles with three character names when people with power don't act responsibly
Announcing my debut indie game: HELL DRILL!
Explore deep underground caves with friends in online co-op, mine precious resources, and try not to wake any of the many lurking horrors
Wishlist Now: https://t.co/qoKSaLk03E
#indiegame#horror
I spent over a decade working in the games industry, but never released a game of my own. That changes this year. Steam page launching next week!
#indiegame#gamedev#indiedev#solodev
Had fun at the #globalgamejam2024 this week, resulting in this experimental little AI based game, where you alternate turns with a ghost to tell a bedtime story to your child https://t.co/fcmv00FHYR
I've always relied heavily on logging for debugging, and have only just started to appreciate how much better structured logging is, and then going beyond that, how much better tracing is. Logs are just more key-value-pair trace data. Only works with good analysis tools though
Tested my #gamedev chops again by joining the 3 day #ludumdare54 game jam this weekend! Was a lot of fun. Play (and rate) our game here: https://t.co/ZksXZnYYB9
The Trio python library has ruined me for doing async programming in other languages. I might have to just port it to any other languages I use, starting with Lua here: https://t.co/xJFskfQFU5
Interesting how the concept of structured concurrency is so obvious once you hear it, and yet somehow the first library supporting this was only released 5 years ago (python Trio)