time for a #PitchYaGame for MENU NEW GAME+: it presents a series of menus for games that do not exist.
Menus are the most exciting part of games anyway, right?
🦗 🦗 🦗
also there is an AI trained on Dwarf Fortress VVV
https://t.co/0ecHJlFnnt
#madewithunity | #AI | #UI
Telephone Paintings (@steven_sych)
"Telephone Paintings is a 3D digital gallery space. All the artwork and descriptions are created by artificial intelligence (AI)." 🖼️
Free - Browser: https://t.co/4xFFKWmFdM
mind blown, having stumbled on MENU NEW GAME+ on the front page of @rockpapershot
thanks for the shout out!
https://t.co/zfu8FljTp5
#madewithunity#AI#UI
some experiments with turning sims into displacement textures. if anyone wants to make an endless sea of masks, let me know and I'll send you the 8k tiling textures! couldn't resist adding sadmask. made in #houdini + #octanerender
John Walker @game_treasure says that "it gently pokes fun at many genres, without ever being “wacky," which is probably the nicest thing I can imagine being said about a project with so much potential for wacky: https://t.co/jDHMqVIjAu
#IndieGameDev#indiedev
time for a #PitchYaGame for MENU NEW GAME+: it presents a series of menus for games that do not exist.
Menus are the most exciting part of games anyway, right?
🦗 🦗 🦗
also there is an AI trained on Dwarf Fortress VVV
https://t.co/0ecHJlFnnt
#madewithunity | #AI | #UI
Excited to release this one. "Telephone Paintings" -- an endless procedural art gallery where the artworks and descriptions are created by AI: https://t.co/DZ2JNZP4Mu
#screenshotsaturday#madewithunity#AI#gameart
Castlevania: Dracula X / SNES / 1995
Think the laugh clip determined the length of the wait for the options menu, or vv?
#castlevania#dracula#SNES#UI#menu