We're at #VancouverGameGarden all weekend with @softrainsgames showcasing Ambrosia Sky!
If you're local, come say hello! The event is free and the games are plenty (and wonderful)!
We'd love to see you!
Did you know that early versions of Shipbreaker looked a lot more like Citizen Sleeper (and vice versa)?
Learn about the serendipitous similarities between each game and the ways they each explore labor and life under (space) capitalism:
https://t.co/VUwFp7Cmws
In space, no one can hear you scream... for joy!
Citizen Sleeper and Hardspace: Shipbreaker are teaming up for the Space Capitalism Steam Bundle! Two awesome sci-fi games, together at a permanent 10% discount!
Buy it here: https://t.co/Q5XP3w5VXX
This is really just a super early vibes check using placeholder assets — nothing I created myself, yet.
Just wanted to mess around with Unreal landscapes, atmospherics, post-processing, and the retro look as a bit of vizdev!
Waking up early the past few months to teach myself Unreal, and am working on something...
It's called Pastfinder.
It's like if Nausicaa and Annihilation had a PSX-esque baby. You dive into a toxic rainforest teeming with alien life and scavenge ancient ruins.
Thanks to @stevenmessner (writing), @BretHudson (code) and @Jonroru (illustrations) for their work on the absolutely chaotic and wonderful https://t.co/CiKpKZh5HA, where you'll find gossip and explore some of the (dark) lore from The Crush House.
Every time this article gets repromoted dudes come oozing out of the woodwork to be like "WhY DiDnT yOu RaTe ThE BoObs???" as if they've exposed some kind of hypocrisy underlying this simple truth: statue dicks are just way funnier.
The Crush House arrives on August 9 and The Fizz is your best spot for gossip, fan theories, and sponsored content to cope with the launch.
🥤 https://t.co/iJ5ReCrBmu
Huge win for the developers at Blizzard (and Bethesda)! So happy for these teams -- and (hopefully) all the others that will be inspired to unionize as a result of this news.
@gordlittle This is awesome! Wishlisted! :)
So with one texture, how does that work with, say, the b-ball net backboard? Did you carve out faces that you paint red for the pattern?
PS1-style Sharps 1874 "Old Reliable" that I've been modeling in Blender for the past day or so.
Texturing still needs a lot of love!
Been spending my free time learning Unreal and Blender over the past few weeks... The game dev itch just wouldn't go away....