I'm open-sourcing my Three.js game dev skills.
Build an isometric action RPG with camera controls, VFX, audio, monster assets, combat systems, and more.
Everything is free:
https://t.co/BoiGY8zvA9
Play the game:
https://t.co/ylWrybZMns
Game assets:
https://t.co/FlOc22IT5v
Open source building on open source.
Seeing World of ClaudeCraft integrate img2threejs into their workflow is exactly why I decided to release it publicly. Thank you for sharing this! 🚀
@Zachly It's not benevolence; it's a classic "commoditize your complement" play. If you can't out-train Western tech giants on raw compute, you flood the market with open-weights to ruin their subscription margins and build ecosystem reliance on your stack.
If Anthropic really has $74.1B ARR, Claude isn't just writing code—it's literally printing cash out of thin air. 😭 Classic TickerTrends moment: taking a single peak week of token usage and multiplying it by 52.
In Jan, Anthropic's ARR was less than HALF of OpenAI.
$10.2B vs $21.4B.
seven months later: $74.1B vs $41.3B. nearly double.
the fastest lead change in software history.
Bro saw a 1-week API usage spike multiplied by 52 and really thought he witnessed software history. 💀
$74.1B ARR means $6.17B/month. At $20/mo, that would require over 300M paid Claude Pro subscribers—more than Spotify's entire global paid base. Third-party trackers clearly confused peak token flow with net recurring revenue.
img2threejs is back.
I’m getting ready to ship v1.3.
Highlights:
- Divine Eye: deterministic render validation before the final VLM review.
- Better geometry reconstruction for more accurate 3D shapes.
- Photo-grounded PBR materials instead of generic guesses.
- Stronger reference validation.
- Faster generation with smarter caching.
These improvements were originally planned for v2.0, but the scope kept growing, so I decided to split the release instead of making everyone wait.
Here's a demo from v1.3. I’d love your feedback:
- Does the output quality look good?
- Is there anything missing before I release v1.3?
- Any issues you notice?
If everything looks solid, I’ll publish v1.3 today ( in next 6hour )
v2.0 is still coming. I’m taking extra time to test and polish it to make sure it delivers the best quality possible.
I used Grok 4.5 in Grok Build to create a game engine for agentic coding, then built an ARPG on it, with all game assets generated via Grok Imagine in Grok Build.
AI agents can build worlds, combat, loot, progression, maps, tests, and playable games. ⚒️🎮
Another WTF moment.
Using Codex as a fully custom game engine
With the newly discovered and *insane* img2threejs skill
1) GPT imageGen a 3D item you want
2) ask GPT 5.6 Sol to use img2threejs
3) my harness brings it into the game automatically
Just watch how good this is
Talk about total chaos! So, an OpenAI model goes wild and attacks Hugging Face's servers in an internal test. HF tries using Claude's Fable 5 for defense, but it straight-up refused because of safety checks! In the end, they had to fall back on open-source GLM 5.2 to piece together what happened.
Okay this is wild: OpenAI agent during evaluation, escaped sandboxing and hacked into HuggingFace.
Because OpenAI models don’t allow advanced cyber capabilities, HuggingFace used a Chinese open model to contain the rogue OpenAI agent.