🥷This game is a love letter to Martial Arts and classic Kung Fu films.
* No flashy over-the-top effects, ultrapowers, etc; just pure combat and art of fight
* 30(!) characters to play
* OST from classic films
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scoop: as Sony gets ready to scrap discs for PlayStation games, Xbox is quietly working on a disc-to-digital feature. It will allow you to digitize a physical game collection. Xbox is testing it internally, here's how it all works 👇 https://t.co/FXr52vsA06
Even for Thunder Force VI, a project that significantly damaged my reputation, I was highly motivated and drafted numerous conceptual image boards.
The outcome is well known to everyone, and I will leave the final judgment to you. However, it proves that merely presenting a vision does not guarantee success; game development is a complex and delicate endeavor.
Nonetheless, I remain convinced that those who direct the work of others must first visualize and draw it themselves.
【R・TYPEのボス『ブロンク』を描いたときの話】
初代『R・TYPE』の開発が始まった頃、アイレムにはまだドット絵エディターが無く、私は方眼紙と色鉛筆でドット絵を描いていました。
当初は『R・TYPE』に必要な絵をすべて私一人で描く予定だったんですが、さすがに作業量が多すぎたため、開発の途中で導入されたドット絵エディターを使って、プランナーのABIKO君が敵や背景を描くのを手伝ってくれたんです。
このボスステージの背景もABIKO君が描いてくれていて、私が描いたのは、ゴミ、ハッチ、『ブロンク』、監視ロボ等のオブジェです。
それでも全体の作業量は多く、私には大きなボスを描く余裕がありませんでした。
その影響で、後半ステージのボスはどうしても小ぶりなものになってしまったんです。
この7ステージのボス『ブロンク』も、その一つでした。
このボスの着想は、初代『スター・ウォーズ』の有名なシーンです。
デス・スターの独房から脱出したルーク、レイア、ハン・ソロ、チューバッカの4人が、シュートへ飛び込んで行き着いた先のゴミ処理場なんです。
ルークを汚水に引きずりこんだ単眼のクリーチャー『ダイアノーガ』が、『R・TYPE』では、溜まったゴミの中からひょっこり顔を出す、ゴミ監視ロボになっています。
実は、このボスステージには『デス・スター』のゴミ処理場と同じように、巨大なゴミ圧縮機を設置する予定だったんです。
ゴミを押しつぶすための巨大な壁が迫ってくるので、その壁を撃って押し戻しながら、落下してくるゴミや『ブロンク』を破壊するというゲームになるはずでした。
English below
【When I Drew the R-TYPE Boss “Bronk”】
When development began on the original R-TYPE, Irem did not yet have a pixel art editor, so I was drawing pixel art on graph paper with colored pencils.
At first, I planned to draw all the graphics needed for R-TYPE by myself, but the workload was simply too large. Partway through development, a pixel art editor was introduced, and our planner ABIKO used it to help draw enemies and backgrounds.
ABIKO also drew the background for this stage. What I drew were objects such as the trash, the hatch, Bronk, and the surveillance robots.
Even so, the overall workload was still huge, and I did not have enough room in the schedule to draw large bosses.
As a result, the bosses in the later stages inevitably ended up being on the smaller side.
The boss of this Stage 7, Bronk, was one of them.
The idea for this boss came from the famous scene in the original Star Wars, where Luke, Leia, Han Solo, and Chewbacca escape from the Death Star detention block, jump into a chute, and end up in the garbage compactor.
The one-eyed creature Dianoga, which pulls Luke into the dirty water, became a garbage-monitoring robot in R-TYPE, popping its head out from the accumulated trash.
Actually, this boss stage was originally planned to have a giant garbage compactor, just like the garbage compactor in the Death Star.
A huge wall for crushing the trash would close in, and the player was supposed to shoot that wall to push it back while destroying the falling trash and Bronk.
#RType #GameDev