@carlosedubarret nice! i'm building something like this but for game engines. are you using kimodo? and did you set the bone constraints yourself, or did you have to generate them, then move the constraints?
The 16,290 box pyramid from @erin_catto's Box3D, now running in @godotengine at a rock solid frame rate.
I've been bridging Box3D into Godot as an extension: nodes, joints, character controller, sensors, queries, debug draw, 32 samples. MIT licensed.
https://t.co/XvDb1A4OLz