Hi @SusanArendt! I updated EVAL to include new features & mechanics based on all the feedback from the soft launch! It’s finally ready and up for preorder (3 years in). It’s free & releases 7/23. I’d really appreciate your help in getting the word out! TY!https://t.co/kClBVUjWDU
I haven’t had great luck being able to get in touch with the Nindie publishing team. Got an automated response - “we can’t grant access at this time”... if you could suggest/help me get in touch with someone I could show the game to, I would really appreciate it. TY (2/2)
@Kirk_Scott - Hi! I saw your @VentureBeat interview & wanted to show you EVAL (video below). It’s my first indie game & I would love to be able to publish this on the #Switch. I think the innovative drawing controls showcase exactly the gameplay the switch is all about! (1/2)
Hi @SusanArendt! I updated EVAL to include new features & mechanics based on all the feedback from the soft launch! It’s finally ready and up for preorder (3 years in). It’s free & releases 7/23. I’d really appreciate your help in getting the word out! TY!https://t.co/kClBVUjWDU
Hi @JaredTA - please consider reviewing EVAL. It’s been quite the effort over 3 years. It is the only runner that is played by #drawing. We’re up for preorder, releasing on 7/23 on the @AppStore, and I’ve also DM’d you an early access code. #indiegames https://t.co/dF5lyLBb6K
Hi @geoffkeighley! We’re a two person indie team that recently made a drawing arcade runner! If you have time to try it out, we’d love to get your feedback! It’s free on iOS & Android - https://t.co/IhqNzAgIYY & https://t.co/VtebT1HjT8 Thank you! #indiegames
@EdsHead@IndieGamerChick One suggestion that might help... I've been thinking about including things like this by adding in-game tips. Make small shapes. Since the goal is to draw as fast as you can, drawing smaller shapes helps. I've also found they're recognized a lot better. Let me know if that helps!
@tha_rami like the shape a player meant to draw. Second, being able to optimize recognition so that it‘d be instantaneous. Took several weeks to smooth it all out... and then there was bug fixing. @tha_rami we just shipped it for Android 2 days back! Try it out :) https://t.co/VtebT1HjT8
@tha_rami The drawing controls in EVAL! The entire game (since it is an infinite runner) the controls being smooth and responsive. Two things that took the most time were, getting the shapes to be recognized accurately even when they’re being drawn in a hurry and might not look exactly 1/2
@HavokRose I’ve always been a League of Legends person myself. The reason I asked was because after playing a bunch of games of AutoChess, it seems very RNG heavy, or maybe it’s my lack of familiarity with the heroes and synergies.
@EdsHead@IndieGamerChick@EdsHead - E.V.A.L is out for Android! Please try it and give me your feedback - https://t.co/qZPTif0JtA
Also, as promised I’ve dm’d you a promo code for the IAP.
#DiscoverIndies - Just released #EVAL for Android! It is now available on both Android and iOS! Give it a try! It's the only drawing arcade runner out there, and it's free!
Android: https://t.co/qZPTif0JtA
iOS: https://t.co/g5tAAipoma