This is so true. Ive tried several times to play with IRL friends and coworkers only to be told "what in devils ass crack are these demon lobbies?" Never saw them again lol
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Haha this shit was wild. Who the hell rolled out of bed and decided we can spam UAVs but no Counter UAVs. Terrible decision. Pepper in some portable radars too.
@willitruncrysis I'll only play casual WZ now, its must more enjoyable to vibe on then lock in endgame. But sometimes the matches just be chaos anyways cuz you can literally fight the real teams the entire time. I just cant compete MNK against a 97% roller playerbase so wont touch ranked.
@willitruncrysis Why cant it just be like MW2 lobbies, persistent never ending unless someone leaves. Shits wild to me anymore. If you don't play for a couple days and jump on the game is like here's some EZs. Then you win a couple, back to veteran mode.
MW4 Beta initial thoughts:
- movement good overall, however the gun wobbling from sliding/jumping is way too much. Go jump/slide cancel/jump into slide cancel while ADS’d and you’ll see what I mean
- gunplay feels good, but ADS speeds across the board seem too slow, at least for SMGs
- sliding into prone feels incredible, BUT the delay to fire after is really long, noticeably longer than slide cancelling, hope this is reduced
- trying to do two consecutive jumps feels very inconsistent and clunky if you just spam your jump keybind like everyone does. We don’t need a crazy bunny hop spam in the game, but it just doesn’t feel good right now to only jump twice
- I wish tac sprint was gone completely. Movement just feels clunky when you happen to run out of stamina especially when you aren’t expecting it, and the long tac sprint to fire delay adds to that clunkiness sometimes
- MnK has a bug where you can’t reload while tac sprinting unless you’re using tac sprint assist (auto tac sprint)
Let me know if I missed anything big!
I agree with most of this. Hell they are even recycling camos and content from decade ago. Let these studios make a new game of thier own. Then take the best of the best, put them in a new studio and they make one COD every 3 years.
at this point it’s not sbmm, movement, map design, aim assist or anything else really that’s the main factor to the declining player count on MW4, fact is the franchise has been over saturated with content for years and people are fatigued with multiplayer after 20 years of getting a new cod every year where the baseline gameplay is essentially the same, and no amount of listening to the community (who all want different things at this point) will fix it. not to mention the average gamer is significantly better now than during the golden era of cod