@BearBlatter@ALegendaryDrops They already paid a team of artists and developers in addition to this. You're missing the point (somehow) that this is not a budgeting problem, it's a creative direction problem.
@voxpaucorum@reddit_lies This is simply not true. I worked for a fast food place when i was 16 and they had me preparing raw food that people actually ate within 2 hours of walking in the door. I quit though, wasn't fired.
@MephiOrl@reddit_lies People are low iq and easily swayed by presentation. Since this is a redditor, he HAS to be Soyjak the Retarded. I bet if the post was funnier and presented as a 4chan greentext the replies would be very different.
@reddit_lies I worked a crappy fast food job briefly as a teenager. People are vastly overestimating the judgment and competency of this manager. Decent chance the guy is just a plain retard.
@QuetzalPhoenix I sear and season the shit out of thin cuts of top round and then eat them right off the cutting board on the counter using my own steak sauce mix and i don't give a fuck
@BearBlatter@ALegendaryDrops I dont care for these actors but modest AAA budget estimate: 3 years, 100 devs, 80k per dev, plus marketing and licensing is easily 50 million dollars. They are not paying these people more than 500k for a voice role. And my budget estimate is insanely conservative.
"Game budgets are higher than ever guys, seriously we are struggling, we need to increase prices"
*proceeds to hire multiple Hollywood actors to voice roles and do motion capture*