Introducing $INC β the Invisible Network Credit.
Earned by Spies on missions, it powers everything from recruiting new Spies to purchasing upgrades to storage in Steelgate's Vaults.
The entire @SpyIncGame experience is fully onchain. Every spy, piece of intel, upgrade, and battle is handled through a series of interconnected contracts.
Building and experimenting on @base has allowed us to bring our full creativity of playing with tokens and NFTs to life.
The safehouse opens within the next 48 hours.
First 100 agents inside get the drop - whitelist secured.
No reruns. No retries.
A limited amount of WLs will be available via different ways to community members within Discord.
As director, you'll be faced with the choice of how to allocate each Spy in your Agency.
Having a solid strategy and balance will be crucial to your success.
You are the director of a covert Agency operating within the Invisible Network.
From the dim alleys of Duskwell, the docks of Vexley, or the ice-lit bunkers beneath Pitford, you dispatch operatives known only by their dossiers: Spies.
Every 12 hours, your Spies act:
- Defend safehouses
- Sabotage rival infrastructure
- Infiltrate high-priority targets
- Recon to uncover rare Intel and craft powerful Schematics
Each decision carries risk β and reward β paid in βββββ on @base , the encrypted currency that keeps the Invisible Network running. Burned files. Lost lives. All fuel the system.
The year is 1946 and war has ended β officially.
But in the crumbling skyline of Ashport, beneath the wreckage of Pitford, and behind the sealed war rooms of Duskwell and Vexley, a new conflict is already unfolding β not one of armies or treaties, but of secrets, sabotage, and silent power plays between rival Agencies.