Our first short animation is now released. Watch full video via the link below.
https://t.co/7AtuBpaive
"The earth's might be awakened by the trio of invokers. Alone they appear, yet their path is woven with the courage and knowledge of many. At the end of the journey, shall they face a wondrous flower, or not a flower but a monster?"
Some motion graphics in our recent tutorial were actually created in #Blender.
What do you think about us posting some videos on how to create motion graphics in Blender?
#b3d#b2d#motiongraphic
Here's our first tutorial about creating procedural 3D Clouds in Ghibli style with #Blender.
We really appreciate again to @LightningBoySt1, who provided us with knowledge and inspiration for making this tutorial.
https://t.co/gWO7NfLVUA
#b3d#bnpr#indie_anime#3DCG#Ghibli
Our first tutorial video will be about creating the sky in HWABIHWA 100% procedural (even the normals of cloud).
We couldn't have done it without @LightningBoySt1 !
Our wish is to upload the video this year.
#b3d#bnpr#indie_anime#3DCG#Ghibli
One of things we've been working on: Uploading our model to @Sketchfab.
It was challenging, but we finally made it. We implemented two-tone rendering using metalness, roughness and emission.
Check the result here : https://t.co/kIAWECd6kA
#b3d#bnpr#indie_anime#3DCG
We're making a video about the line works inside HWABIHWA. We first tried Solidify, but failed and made our own #geometrynodes that set the weight of outlines depending on camera position.
#b3d#bnpr#indie_anime#3DCG
@IrregularHunter Sure. We didn't use that for HWABIHWA, but we can give it a different color in geometry section or shader node. We will include that in the video.
Story board vs Final animation
Scratch tracks made with own voices in the traditional way, as a guide before adding the actual SFX.
Sound on
#b3d#bnpr#indie_anime#3DCG
@Wardatrigger @SeanLumly I thought recreating the same style we loved in a different way could inspire others, but it seems not to you. It's totally fine. I understand, and we're not gonna repeat the same concept anyway. We have other things to do.
We got interested in NPR and procedural approaches inside Blender, so we started making "HWABIHWA". We tried to realize #Ghibli style with procedural 3D techniques, even though we also love the traditional methods we grew up with.
#b3d#bnpr#indie_anime#3DCG