Solo dev in Japan. BONEYARD BOUNCE! - a block breaker with paddles on all four sides. 7 languages. Out Sept 3 on Steam.
個人でゲームを作っています。『墓場でてんてこ舞い』9/3 Steam 発売。
This indie developer is making an open-world 3D platformer where you explore a vast and dangerous labyrinth.
- Tight level design without arbitrary roadblocks
- A world that feels truly open to explore
It's called Soft Ruin. Would you play this?
A glider comes into view. Enemy spotted.
The Ranger throws an axe.
The Warrior parries it—sending it straight back.
Watch the fight in #ArcheAgeChronicles
Since everyone is at #gamescom2026… We’re not.
And we don’t have the budget for a fancy trailer spot during the live show either.
So… here’s our new Earth Atlantis 2 trailer anyway — featuring the latest gameplay footage!
Please enjoy! Next stop: Tokyo Game Show 2026 — next month!
#IndieGame #STG
The Shield of The Kingdom is a pixel-art strategy tower defense game. In the new Legion system, players can freely place 3 strongholds anywhere on the battlefield. Each stronghold can provide different types of troop support to the corresponding hero. After being upgraded, devices can also be installed on the strongholds to obstruct and damage incoming enemy units! 🔥
The Legion system gives you huge freedom! Place 3 strongholds wherever you want, assign different troop support to each hero, and upgrade them to install devices that block and damage enemies. This adds a whole new layer of battlefield control.
Where would you place your 3 strongholds? What kind of devices are you most excited to use? Drop your ideas in the comments! 👇
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📌 Game Features:
- Pixel Art Strategy Tower Defense Roguelite
- New Legion system
- Freely place 3 strongholds
- Hero-linked troop support + upgradeable devices
👉 Steam Wishlist (Support us): https://t.co/xsugj0Weea
👉 X / Twitter sync updates: https://t.co/883vlTqEBN
#indiegame #pixelart #gamedev #roguelite
As promised, 1 full lap with chaos and destruction.
All cars feature a detailed damage model,
A lot of the track is destructible,
each lap offers new, unique challenges.
Camera still needs to be fixed.
Weird sound bug and those black lines also needs to be worked on.
Other than that, enemy AI, level design and graphical fidelity is on the to do list as well.
I finished my monster taming direct submission, and now my brain has both the consistency and function of deep-fried scrambled eggs.
Sooo, I REALLY don't feel like editing anything complex now, so just look at one of my random favorite monsters lmao
#gamedev#indiedev#pixelart
Back from vacation, and I could finally continue working on this new feature for my Game Jam project..
Say hello to the.... Rift Gun! 🔫
Lots of stuff still to fix and work on, but I’m really happy with how this is starting to work 😅
Fully vibed with @threejs x @TheSandboxGame Studio
7 players in, 0 players out.
The squad buffed up and marched into the Abyssal Basin expecting an easy mob pull. Seconds later, people were dropping, panic revives were failing, and all 7 Rangers got wiped clean.
Turns out we wandered into a zone we had zero business being in yet.