Studio Vibi develops games using AI for operational tasks, while keeping the human touch in what gives our games their soul: art, narrative, and meaning.
Às vezes eu não acredito que vamos construir um battle royale com as mecânicas e estilo da primeira geração de Pokémon kkkkk
E não é FOMO, mas eu duvido ter qualquer tutorial na internet que vai te ensinar como operar agentes na qualidade que a gente tá mostrando nas lives
This project has evolved into a GameDev Studio 🥳
Vibi will vibe-code your childhood dream games into existence.
It has 2 foundational principles:
→ Use AIs for all *chore* tasks (including coding)
→ Use humans for all *soul* tasks (art, lore, etc.)
That's my take on AI: it should automate the laundry and dishes, so we can do the art and writing.
Our first launch will be a PVP retro monster catcher. Then, we'll move to more complex games. We'll ship games faster than you can imagine, and we'll take community suggestions on which game to build next.
We'll build everything in public, and we'll stream our work live, so you'll be able to watch and learn how we use AI tools to build and ship high-quality software. Our games will be open source and beautifully coded, so you can use them as templates to vibe-code your own dream games. We'll use TypeScript, C, Rust, Haskell, Lean, Bend, HVM, and many other langs.
Links in the comments ↓