DON'T WHAT ME YOU LI—
Stopping, a sigh was audible through her lips as she calms down.
Instead, she leans down to whisper something that only the two knows in context.
Are you really going to do it to 'him'? she murmurs
[+]
!2DFess Hari ini seorang gadis telah bertambah usia, aktif untuk berinteraksi dan mencari relasi teman hingga romansa.
Tinggalkan RT dan kata kunci juga kedekatan 1-5 untuk berinteraksi dan berteman. (Maaf sedikit selektif, terima kasih)
J-OC, Fantasy
!2DFess ㅤ/ㅤSalutations.The lady before you is a story weaver;ㅤa storyteller、and she needs a pair of ears to hear her stories.Aren’t you curious what she has to tell?ㅤYou may leave a keyword or your IC (ENG/INA) or repost for future interaction.
FANTASY — W-OC.
Since I assume you are not familiar with game development, it is understandable that this may be difficult to grasp. Let me break this down a little and add some context to my previous post. (Though I would appreciate a little more reading comprehension as well.)
(1) The restructuring happened a year ago. That does not mean that this particular update took an entire year to develop.
(2) Even though I said that work on this update began last year, that does not mean it started exactly one year ago. As I mentioned before, this update is simply one of many updates and pieces of additional content that Nakatsu and Nakabayashi had been continuously working on in parallel. Some of them may have started as early as November or December of last year, while others likely began development in January or February of this year.
(3) Some people looked at the timing of Nakatsu’s and Nakabayashi’s departures and started making the rather strange assumption that “Nakatsu (or Nakabayashi) had nothing to do with this update.” So I added a clarification that they did, in fact, work on the final update before leaving the company. (That wasn’t the only point I was making, but it was one of them.)
(4) More importantly, some people seem eager to pick out individual developers by name and build narratives, assumptions, or judgments around them. That is not really the right way to look at game development. Games are made by teams. Rather than focusing on specific individuals, I would appreciate it if people evaluated the team as a whole.
(5) I also pointed out that many of the assumptions and conclusions people reach are, frankly, quite far off the mark. Depending on the topic, a surprising amount of the speculation I see is simply inaccurate. Before posting conclusions based on assumptions, it is worth taking a moment to think them through.
That is essentially what my previous post was explaining.
Having broken it down this far, I hope the point is now clear.