Found out about this pretty recently, but in the Preview demo of Sonic Adventure 2 there is a particularly chilling unused voiceline of Sonic screaming in pure fear and pain.
While it is technically used for the Biolizard's roar, it is so heavily filtered that you can't hear it.
In the May 16, 1996 prototype of 'Sonic's Schoolhouse', the Sonic sprite is much closer to their original 'Sonic X-Treme' sprites, being much shinier. In the final he's more cartoonier.
Find more about this at https://t.co/qPikFqVn1V: https://t.co/K3ZW2X4nkD
Birthdays are even more special when they're shared with friends, including a true blue one like @MegaMan. Check out the sweet birthday message he sent our way, all the way from Japan!
Status Update on the Smash Bros Intro:
- It's practically done and watchable from start to finish
- Missing one segment that'll impact the total length of the intro
- Uses the 2025 models I made
- On hold for a couple months now, hopefully it'll be shown later this year
If AI replaces concept artists, we’ll no longer see artbooks showcasing the visual development process. Yet concept art is one of the most interesting parts of game development. And soon we may lose that