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11PM PDT - Saturday
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My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
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I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
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So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
my opinion about Universes Beyond and Magic’s story is similar to how I feel about Dark Souls actually. I play every Fromsoft game without paying much attention to the lore, but it would be *incredibly* jarring if Dark Souls IV came out and featured a Spider-Man villain as a boss
Yesterday was the first Magic early access event I’ve ever skipped. Those events used to be my favorite times to play. New cards, new planes, revisiting old worlds, new animations, and lore progression.
I love Magic, but the direction of the game no longer resonates with me the way it once did. It feels hollow. The constant Universes Beyond, the diminished significance of legendary characters, and the increasingly obvious focus on profit have become hard to ignore.
I hope I find my way back someday, because Magic has meant a lot to me over the years. But the fact that I don’t regret missing Early Access at all speaks volumes to me. #MtGMarvel
We are deeply saddened to learn of Cimo’s passing.
Cimo’s love for trading card games was evident in everything he created. He helped bridge communities, championed the genre he loved, and introduced countless players to new games and experiences, including ours.
TCGs are better because of the passion, kindness, and enthusiasm he shared for them.
Our thoughts are with his family, friends, and the many fans and creators who are grieving this loss.
I finally made it to WAFFLE HOUSE.
The staff are always friendly, and when I asked if they would sell me a menu, they sold me one for $5.
Next time, I’ll be back at 3 a.m. for fight time.
#WAFFLEHOUSE
【Ver. 2.00 New Special Move Reveal: Leo】
◤Brynhildr Stance◢
Brynhildr Stance can now be followed up with a jump.
While airborne, Leo can perform a unique jumping attack that covers both the front and back.
P, K, and S attacks from Brynhildr Stance can now be jump-canceled, making his offense harder to predict.
This also opens up new options in neutral when entering Brynhildr Stance, such as jumping in with the new aerial attack.
#GGST #GuiltyGearStrive
We are GIVING AWAY a WOOLHAVEN PC with the help of @AftershockpcAU
To celebrate the release of our first expansion! ❄️
❤️ Like 🔄Retweet 👤Be following us for a chance to win!