And then God said GRASS!! 🤣
It looks great, but I'm still trying to improve the quality of the shadow cast by the grass and PERF as well.
If anyone knows some trick... please lmk!!!! 🙃
#threejs#grass#glsl#webgl#shader#light#trail#envmap#fresnel
@CrystalAgencyX Wait? What exactly would you have done? Because that website was proudly built by Uprising and Studiogusto.
@uprsg@GustoIDS
https://t.co/DSU5Z9CSnI
8bit AI has been named Site of the Day on @awwwards
https://t.co/5tlkCFANri
An exploration of accelerated cloud computing and AI solutions, brought to life by @uprsg and @gustoids.
Thanks to the jury and everyone who brought it to life.
Today’s #SOTD goes to @uprsg and @GustoIDS for "8bit AI".
https://t.co/pn4ehwxLz1
Immersive 3D manifesto for https://t.co/25VVIKPg09, showcasing their mission to make next-gen AI and accelerated computing accessible to everyone.
Congratulations! 🏆
#technology#business#3D
Tried recreating an old Blender experiment using CustomShaderMaterial with @threejs . Turned out pretty cool!
Might be a bit too intense for aging CPUs, though.
Give it a spin if you're curious
https://t.co/LAyNgfXLZF
#glsl#shader#webgl
It seems that today's trand is the new liquid glass effect of iOS.
I tried to reconstruct it in glsl on #shadertoy.
#apple#liquidglass#webgl#glsl
https://t.co/1Az3Yh0DKz
@CantBeFaraz@threejs Many thanks Faraz. I calculate normals in the vertex shader using cross products of vectors derived from neighboring vertices.
By the way this icosahedron has lots of details to maintain a smooth shape and there are so many calculations.