I was playing with @threejs + #WebXR again, and I built this small app that lets you draw/trace on top of virtual images in #AR with a #Quest2 or #QuestPro.✍️
GitHub: https://t.co/Qi81TCIEjT
Tutorial: https://t.co/NSmhdG1skR
NEW nodes, NEW look!✨
🔥 Node's pins now have letters and colors based on their type
🌈 Gradient connections based on input and output types
🎲 New constants, math, noise, and patterns nodes
🌀 New buttons to delete the node and toggle its preview
👉 https://t.co/ta7lyKbo0Z
Excited to finally share a sneak peek into what we’ve been up to!🎉
NodeToy is the shader tool for the web.🌈🤩 Create, fork and publish shader graphs with others and export to @threejs and React-Three-Fiber @pmndrs! Be the first to try it on https://t.co/ta7lyKbo0Z🎈
@0xca0a@splinetool@CantBeFaraz thanks for the example! it does make sense specially if the material has to be hardcoded (rather than using a UI), the layer syntax looks way more strength forward to write.
Every pixel of this video is synthetic and rendered in REAL-TIME.
Using a custom Metahuman in Unreal 5 paired with DeepFaceLive. A 3D base allows me to create the ideal person to deepfake onto (this body was geared for the first two shots).
My poor gpu...🔥🔥🔥 😅