@Frame_io Yet still no decent way to download files and keeping folder structure without your shite app. No surprise there Adobe, just keep rebranding your products without actually improving them.
Someone at @unity please tell me what the fuck our new pricing is going to be? Is it 115? monthly? (our current plan) is it 138 monthly annually? (great savings by the way) Is it going to be 150 /180 USD (what is that converted to euros?)
I would need to add though that for a consumer it is of course hard to tell whether something is a bug, or whether the observed behaviour is as intended.
Also, no extremely easy way to report a bug, from say within the game menu, does not help.
So here's an interesting observation.
People don't submit bug reports, like, zero. They will however leave negative reviews, so, despite those reviews tanking your sales, they are really handy to find and fix (obscure) bugs, like the bugged, and now fixed, edge detection in KIN.
@EpicGames Just curious, how long does it usually take for store submissions to get a reply whether or not you folks are interested in publishing a certain title?
Next week, on March 20, our technical lead @svenneve will talk a bit about KIN at the Cross Media Café in Hilversum. We are excited ourselves to hear from the other speakers there as well.
Language is Dutch, tickets through link in tweet below:
#vr#ar#event#talk#hilversum https://t.co/uYQ3QNGokG
For those who own the GearVR version of #KIN: we just pushed a big update, giving you things like level select, button remapping and difficulty settings, hurray! https://t.co/RqULz1MSTB
#vr#game#update#gamedev#newsfromthedevcave#gearvr@oculus