Chadwick reveals the Solorium implant embedded in his chest—a miniature reactor of circulating golden power. He explains to Jy’ehl that the implant does more than sustain him: it allows him to sense the presence of aberrations nearby, a useful edge against arcane spawns.
Campaign Activities paid off: the reincarnated witness identified Neressa Vale—Saerion’s girlfriend—as the next likely connection. Valadar uncovered her social profile advertising herself as a host and companion, while the rest of the team began planning the operation.
Moonstone City sleeps while the team turns the presidential suite into an intelligence hub: Valadar & Elyandra chase leads, Cass works the data, Gimble digs through the servers, Jy’ehl sips tea and regroups, while Lansolen keeps watch over them all.
Jy’ehl breaks beneath the weight of what she did: pulling an elven soul back from death was a miracle, but also a horrific act of desperation. In a fading people, restoring one life may steal another elf’s chance to ever have a child. The witness lives. The cost haunts her.
In the quiet hours after bloodshed, Jy’ehl bends arcane power into living form, weaving light, soul, and memory together to reincarnate a key witness murdered by the Arcane Spawns the night before.
Tonight in #StellarWinds: Gimble turns the team’s Moonstone City presidential suite into a temporary intelligence lab, wiring recovered servers into an isolated analysis network and digging through their data for anything the enemy missed.
The chase is over—but the fight is just beginning. Cass and Valadar emerge from the wreck as the Arcane Spawns rush them. Across the street, Jy’ehl lies unconscious… and the thing that dragged her down is already getting back up.
Cass whips the hovercar into a 180 to go back for Jyel as Valadar opens fire. The Arcane Spawns answer—and both engines blow. The chase just became a crash.
Last night in Stellar Winds: the Hunter Arcane Spawn came in from above—so Jyehl took flight, hit the hoverbike midair, and sent it crashing into the streets below.
This week in Stellar Winds 5e: an infiltration turns violent, the escape route starts closing, and one bad decision leaves someone bleeding, but disrupts the counter spell mystic by shutting the door, and teleporting away!
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