ChangeCaps added HDR and bloom to @BevyEngine and I couldn't help myself. I had to hook it up to my clustered-forward rendering branch with 128 lights in Sponza and turn it up to 11.
@ProfBrianCox saw your Emergence tour tonight. Encompassing, precise, wonderful, beautiful, fascinating, dense, awe inspiring, overwhelming, deeply moving, thought provoking, and something I’ll remember for the rest of my life. An utter inspiration. Thank you
@vladimirdesigns What impact does this have on compressed texture quality? I know block compression codecs for textures have a fixed number of bits per block of pixels, but noise is usually very difficult to compress so I wonder if the noise is well-preserved.
@panoskarabelas I’ve found the filtering makes it very smooth with few samples. If you’re using TAA then somewhat noisy irregular sampling patterns are probably a better option but not everyone can nor wants to use TAA.
@panoskarabelas A downside is that it’s very rigid in the sampling pattern and subsequent filtering so its radius can’t easily be adapted to use for PCSS
@panoskarabelas Nope. It uses something like a box filter with smart sampling to leverage bilinear sampling, and Gaussian weighting of samples. It’s very effective at making smooth PCF with few samples in my experience. https://t.co/UuYZin8GYN
Let’s get technical, technical 🎶
The nominees for Technical Achievement are…
ASTRO BOT
BLACK MYTH: WUKONG
CALL OF DUTY: BLACK OPS 6
SENUA’S SAGA: HELLBLADE II
TINY GLADE
WARHAMMER 40,000: SPACE MARINE 2
#BAFTAGamesAwards
We've added TGSR - our own image upscaling.
We've optimized the default settings on Steam Deck for a better balance of performance, image clarity, and power use. The Deck now uses "TGSR Quality" by default, and an FPS limit of 30.
New update is live! 🐑☂ We've gathered a variety of smaller improvements, and figured we could package them up into a full update :3
I started writing a summary of changes, but I think it's much better to see it all visually, so lemme give you a tour...
🧵
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, and more!
https://t.co/BJRmESL09s
What do we need to do to get a Bevy engine category on https://t.co/Z2jR4PgNfo? We've filled out https://t.co/3GwxiXqtIR about once a year for about four years now.
There are currently 395 games with the "bevy" tag on itch and many more without the tag.