I've included some timing. Logic: time to calculate visible rooms and move enemies? (not 100% sure), View: room, meshes transformation and build triangle list, Render: just draw polygons. Time is shown in frames (NTSC). #openlara#atarijaguar
@guinxu Pero eso se soluciona con el back face culling, solo debes dibujar las caras que apuntan hacia la cámara (spoiler: usa el signo del producto vectorial del triangulo en 2D proyectado en pantalla). Porras que en los 8 y 16 bits tenias 3D con polígonos rellenos sin z-buffer.
I've included some timing. Logic: time to calculate visible rooms and move enemies? (not 100% sure), View: room, meshes transformation and build triangle list, Render: just draw polygons. Time is shown in frames (NTSC). #openlara#atarijaguar
The downloads have been amazing — thank you 🙌
If you’ve enjoyed the game and want to support it, even $1 or $2 really helps me keep going.
Jaguar coding is HARD. Physical edition coming soon.
Appreciate you all ❤️