@SunDog27 Yeah, as you can imagine it's turning out to be a bit more involved than expected on my end. I'm also doing extra improvements on top of the base game; level tweaks, fixing some misaligned 3D meshes, pop-in, textures and graphical updates. Hopefully it's still worth the wait.
@SunDog27 Yeah, as you can imagine it's turning out to be a bit more involved than expected on my end. I'm also doing extra improvements on top of the base game; level tweaks, fixing some misaligned 3D meshes, pop-in, textures and graphical updates. Hopefully it's still worth the wait.
@INF0KRIEGER @bixente15547818@THQNordic No updates, THQ Nordic will announce it when it's done and ready. I can't give you a specific timeline. You can join the Discord if you want to see news about the game.
@Antonio48745630 I'm still working on it, unfortunately. Mainly the graphics, a brand new DirectX 12.X renderer made from scratch for a buttery smooth framerate. We had to scratch the previous 3D draw method, that's the cause of the delay. Please be patient, we want to release it in a good state.
@bixente15547818@THQNordic Yeah, if the publisher is on board, I'd love to. Even on base Switch should be (in theory) possible to have this with some tuning. I've learned a thing or two about this engine and graphics programming in general since the NX port. I agree that it could have been better-looking.
@Antonio48745630@THQNordic Hi there, sorry for the late response. I'm the developer currently working on the new Xbox One version. That April 15th date was unfortunately too optimistic and this will still take a while. Hopefully the publisher will properly announce it once everything is nice and ready.
@Antonio48745630@THQNordic Hi there, sorry for the late response. I'm the developer currently working on the new Xbox One version. That April 15th date was unfortunately too optimistic and this will still take a while. Hopefully the publisher will properly announce it once everything is nice and ready.
@Antonio48745630@THQNordic Hi there, sorry for the late response. I'm the developer currently working on the new Xbox One version. That April 15th date was unfortunately too optimistic and this will still take a while. Hopefully the publisher will properly announce it once everything is nice and ready.
@Antonio48745630@THQNordic Hi there, sorry for the late response. I'm the developer currently working on the new Xbox One version. That April 15th date was unfortunately too optimistic and this will still take a while. Hopefully the publisher will properly announce it once everything is nice and ready.
@WILLBACREED Glad someone asked, the announced release for Xbox is postponed until the game is ready and in good shape. Sorry about that, communication could have been better, I agree.
@Kane_T_Sullivan@THQNordic About what you mentioned in the video of the PS5 just being a souped up PS4, it's not that simple, there's some subtle stuff going on. The problem with this game is that it has more particles than even modern titles, so it saturates the GPU.
PS: Hold X while tweaking the FOV.
@Kane_T_Sullivan@THQNordic I see, thanks again. I don't remember the slowdowns being that bad. I think streaming may hurt performance a bit, enough to bottleneck the graphics. You can try dialing down MSAA and anisotropic filtering for now to compensate it for the time being. Is this a base PS4 at 1080p?
@Kane_T_Sullivan@THQNordic Some footage of those framerate problems would help. I've tried my best to optimize it but there's definitely room to improve.
@Kane_T_Sullivan@THQNordic It's not really tied to anything; PS5 may have more exotic display modes that may work different to what I was testing while developing it on PS4, so I'm probably not handling some edge cases or weird combinations correctly. Glad that it works. I don't have PS5 access.
@Kane_T_Sullivan@THQNordic I'd try setting it to 1080p with stereo sound, disable PS4 enhancements and things like VRR (if enabled) and see if that does anything. Other than that, I can't think of anything else at the moment with the information I have, sorry. Sony tested it, and it needed to work to pass.
@Kane_T_Sullivan@THQNordic Thanks, that does narrow the problem a bit. The only thing I can think of is the screen output (HDR, less common resolutions) or audio output setup (5.1?) causing issues at startup. I can't really test it myself on PS5 at the moment, but I'll try to. Sorry for the bad experience.
@Craig_Higgins@gematsu It should run at 60 FPS, like the original PS2 release. Here it should work at native 4K on PS4 Pro with some minor hitching when too many particles are on-screen, PS5 should have that and be smooth as butter, but haven't been able to try it there yet.