@analogue I just discovered a consistent bug using the sleep/wake function in the elevator section of the 1st level of Probotector (Contra / Operation C) contained in Konami GB Collection vol. 1. The scrolling is basically cancelled after that section. #AnaloguePocket
@JulianDemiautte Aucun, peu importe leur qualité d’ailleurs. Je vois pas l’intérêt de mettre des sommes pareilles dans un jeu, qui plus est sur support optique qui risque de devenir illisible dans quelques années.
@LuigiBlood Using an FPGA device is the first time in 20+ years I actually feel a similar amount of input lag than playing on the real console connected to a CRT. Software emulation is fantastic, but FPGA can arguably feel better to play (if programmed well, obviously).
@iam_agg Come back to Pocket development, your work will be appreciated there and approved in a heartbeat 😉 But seriously good luck with Apple, I've worked with them before and I know how hard it is to get past their approval process.
@MisterAddons Wild how I never heard of this one. Their USB dongle seems like an exact copy of the one used by recent Retro-Bit controllers. Can their firmware be updated?
@JulianDemiautte@WayForward C’est vrai. Mais le pixel art rendait tellement mieux que ce rendu plastique aseptisé. Et l’input lag de la demo sur Switch m’a dégoûté d’y jouer, en tout cas sur cette plateforme.
@matthewhenzel@analogue@8BitDo Not sure it's legal to update their doc if their products are delivered with an older firmware, but they could add it with a mention of "available when updating" or smg.
@matthewhenzel@analogue Very happy about it. The Analogue Pocket will get it before Christmas supposedly. Here are a few more comparison screenshots from Kotaku: https://t.co/zQ3ZMCqNWY , https://t.co/fpNIfDizoQ , https://t.co/56IRgdVmNd , https://t.co/xTW1LIE4un