Had a lot of fun this weekend making an image to pixel tile tool. You provide the tile mask and number of colors and it finds the best fit.
#gamedev#indiedev#screenshotsunday#pixelart
Devlog Update: This week I worked on a Markov Name Generator and a Beast Name Generator. The Markov one will be for creating character and place names, the beast one is for animal beasts. https://t.co/nTxTB58GeT #indiedev#gamedev#screenshotsaturday#jrpg#crpg
I've started re-building my Rust retro RPG in a new custom language that I'm making that's heavily inspired by Rust, C, and Python. Updates:
- Engine: Extended dynamic narrative with a Tailor Shop
- Language: more string ops, file ops, lambda functions
https://t.co/nTxTB58GeT
Screencaps of an RPG I've been working on slowly for 10 years now. Inspired by Legacy of Kain. Sprites by @CypressDahlia , environments and shaders by me.
The May edition of "This Month in Rust GameDev" has just landed at https://t.co/2ZEwOiq0ng.
With it, we also released a statistical analysis of the survey we ran last month at https://t.co/jU6nOpj5sK.
Your call for submissions for June: https://t.co/75pooHg2V6.
Happy coding โจ