Long time no see! We've been VERY busy. Diesel Burners couldn't just be a linear shooter, so we gave it total freedom. We can't show much yet, but here's a sneak peek: our plane landing at one of the civilian airfields scattered across the map!
Testing the plane's acceleration and brake system. Additionally, implementing side bursts, barrel roll, and dive! (Still a lot of work to do on the camera)
"The base" will be our HUB, an important place where, aside from customizing characters, selecting missions, or unwinding after destroying enemy fleets, we'll also be able to choose and customize our aircraft. Here, we're starting to implement the Workshop code! #gamedev#WIP
Y ya estamos en Steam. Mucho esfuerzo detras, muchas risas y muchas noches sin dormir!
Ahora a seguir, nos queda un año fuertisimo, mientras, contando cada wishlist como un gol de Messi.
Wishlistealo aca:
https://t.co/75EiFe5aDP
Hello #PitchYaGame!😀
We are a studio from Argentina and we want to show you some screenshots from #Shifter!
A fast-paced, paper-craft low-poly, roguelite game that evolves while you play!
Hope you'll like it, because we love it!
#indiegame#gamedev#madewithunity#indiedev
@PlatinumThundr Shifter generates a world randomly, and this world is your entire playthrough.
After beating the boss you'll loop around the same world again (without loading screens or anything) but objects/enemies and more behaviours change/evolve.
@PlatinumThundr Shifter generates a world randomly, and this world is your entire playthrough.
After beating the boss you'll loop around the same world again (without loading screens or anything) but objects/enemies and more behaviours change/evolve.