A couple of days ago a new beta enemy was found for SM64 dubbed "Motos". I made a custom enemy for Paper Mario 64 based on the design and functionality of this enemy.
Here is the first functional version of Motos.
@Shorttempered30 I remember really liking the game when it came out, but power creep happened so fast, whenever you have a deck you love, you're only able to play it for like a couple of months max.
8+ years later the UI hasn't really changed, it seems there is a lot more of it though lol
@oldmanlux For Asprite, important to note that Shift+O is great for instantly creating a simple outline for your sprite (use the selection tool for specific parts of your sprite). This will speed up your process a lot
@Skylord_Guthix I like that it feels like a slightly different game every week, and the new Neow relics are very fun. It also smoothly carries over progress between branches which I like
@AchillesEM_ I get why Kragg is Rock and Bug but he's the Earth's Bastion, I feel like he has more so control over the Earth element
But tbf Rock and Ground are so similar that it works either way
@Skylord_Guthix I kinda ignore the mech and emerald searching stages which isn't very fair lol. Did those once and the rest of the playtime was replaying sonic/shadow stages for Chao garden progression
@NSuperGamerGuy Got to the Jungle chapter and I just couldn't do it anymore. I loved all the Paper Mario games up until then and I was convincing myself that it was good