@TheJohnPerry So I only found out recently that arcade PacLand originally used a left and right button, not a joystick.
Now the whole double tap speed mechanic makes a lot more sense to me.
@jammarcade I actually bought the Jumping because I found out about your graphics conversion! I really enjoyed your blog about the development steps, thanks again!
💀LONG🦇LIVE❄THE🦑AXE🌲
Official Trailer (!?!?!?!?)
🛑 Dynamic Action Combat
🛑 Lots of weapons to use
🛑 Load of creepy vibes
🛑 Hand-animated pixel art
🛑 No (real) human characters
🛑 Only $5! What a steal!
https://t.co/shVjg2SxJN
720/60fps trailer:
https://t.co/RUw0MQjDNG
I did a couple of variations of the title screen for @_GearsofGames_ aces interview with ZX Spectrum legend Bo Jangeborg of Fairlight fame. All will load perfectly fine into your Spectrum and here's the version without the banner. You can watch the film at https://t.co/4ZjKKNgg16
After two days #PixaTool got the third place(First paid app) on @itchio game development. #gamedev
The next ones are the great Tiled Map Editor and Bitsy Game Maker, both free, i think no way to beat this ones :P
THANKS!.... and you know 🤪👇
https://t.co/EIhm82b0Yz
Are you a British game dev with a game in development aiming for a 2018 release? Drop me a line at [email protected] with "British Dev 2018" in the subject line and a little info about your game. Help me spot what Kotaku UK should be keeping our eyes on this year.