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Study Takeover tokenomics.
All taxes across Takeover boards accumulate in automated $TAKEOVER buybacks.
Approx. 23% of supply has been taken off the market so far.
$TAKEOVER buyback target: 30% π―
Once this target is reached, further acquisitions of TAKEOVER will be burnt π₯
After a few short months the protocol has acquired 22% of supply. Starting from 0%.
[ββββββββββββ] 73% progress
A thread π§΅
Huge performance improvements just dropped for the Takeover app and auto Land Protection is on its way. π‘οΈ
Takeover infrastructure is gearing up for the next wave of land owners.
Stand by π«‘
Takeover is a fully onchain PVP game for continuously pricing any form of yield.
Defend your land by pricing effectively and maintaining your land payments.
New features and boards dropping soon...
$TAKEOVER buyback target: 30% π―
Once this target is reached, further acquisitions of TAKEOVER will be burnt π₯
After a few short months the protocol has acquired 22% of supply. Starting from 0%.
[ββββββββββββ] 73% progress
A thread π§΅
By owning 30% of supply we can better drive ecosystem growth while also protecting against 3rd party LPs who are no longer able to acquire TAKEOVER supply cheaply... GG wintermute.
Anything over 30% gets... burnt π₯
$TAKEOVER - THE REAL YIELD "TAX COLLECTOR" GAME ON @base π΅
While the market is getting exhausted with zero-sum meme PvP, I found a unique DeFi Game with a working revenue model and an insanely low valuation: $TAKEOVER (powered by https://t.co/uRPf0sT9b0)
1. What is this play?
Simply put, itβs a revenue-sharing DeFi game
- You claim a tile on the board of any active token -> You instantly earn a % of the trading fees generated by that specific token
- If someone else wants to hijack your tile and take over the revenue stream, they have to outbid you using $TAKEOVER tokens
- All taxes and listing fees from the entire platform are pooled: a portion goes to the Boardroom to reward holders, while the rest triggers an automated buyback flywheel for $TAKEOVER directly on the market (the team just dropped an exploit video explaining this mechanic today)
2. Why the setup looks promising:
- MC Valuation: The market cap is currently hovering at just around 200k. Liquidity is solid relative to the cap, making the R:R ratio highly attractive for a project with a live, functional product (V2 3D cinematic board is live with 50+ active boards)
β Real Players, Real Volume: No overpaid top-100 KOLs here. Instead, they grow via ecosystem collaborations with Base projects like @TheGachaGrid@BurgersOnBase n @flaunchgg . The platformβs live lobby is active with players constantly snatching tiles from each other to farm real yield
3. IMO :
- Make no mistake, this is a degen real-yield play. What I like is that it doesn't rely on short-term keyword hype, it sustains itself through actual platform usage
- As Base volume grows, token trading volume increases -> driving stronger automated buybacks for $TAKEOVER. At a 200k MCAP, itβs a low-downside entry to secure a bag and bet on an organic revenue engine
<> No paid KOL army means an organic chart, we are simply waiting for the Base ecosystem to expand and attract more players. Once the volume kicks in, the flywheel does the heavy lifting