Ok block man has a ray gun! Threw skinning and some basic IK so hands grab the gun. It's quite a mess still, but might have potential in an "abstract" kind of way ๐ญ
Toying with the look in my GI ray tracer, my engineering brain wants to streamline everything and even make characters out of brushes ๐ค
I wonder if this can work ๐ฅ
Adding dynamic lights to my GI ray tracer, very cool to see the indirect reacting instantly. I also learned that ray traced shadows solves SO many pain-in-the-ass things that shadow maps have to deal with ๐ง
Been fiddling with a global illumination (GI) renderer over the break. It's running at ~200 fps with 32 rays per pixel via OpenGL on my macbook, computers are fast! ๐ฎ