So much of building a movement system ( to me ) is this strange balance between expressiveness and playability. I want to have enough control to be able to twist and turn the way I feel, while not having it being overwhelming complex. What better way to test it than w a race!
“A machine evolves by becoming more efficient, that is, more foolproof; hence the objective of mechanical progress is a foolproof world, which may or may not mean a world inhabited by fools. “ George Orwell