Testing a vampire survivors like game with unreal engine and using my existing tap turn battler assets. Would you play a game like this?
#solodev#UnrealEngine#indiedev
@Kindlewing_game Thanks. Breakwater aims to be co-op in a browser with no login and no install, other than the initial load of 500mb.
Netcode has been fine so far. It is using both. Let me know if you try it!
Play on https://t.co/vEy9JIuCUl and https://t.co/ToEfx4XWhd.
#indiedev#solodev
Breakwater Isle is a co-op action RPG, live on https://t.co/rSn7ECHRs2. Play the intro, the home island, and the first 9 floors. Still in progress, so feedback is welcome.
#indiedev#solodev#browsergame
https://t.co/vEy9JIuCUl
Breakwater Isle is a co-op action RPG, live on https://t.co/rSn7ECHRs2. Play the intro, the home island, and the first 9 floors. Still in progress, so feedback is welcome.
#indiedev#solodev#browsergame
https://t.co/vEy9JIuCUl
Instead of talking about a game prompted in three hours and never sharing it, I published mine. Breakwater Isle is a co-op action RPG, still in progress, after months of work. Feedback is welcome.
https://t.co/vEy9JIuCUl
@silic2023 Thanks for your comment. You can steer any one of the party members at a time and also set them to 3 different modes - balanced, defensive and aggressive for now.
Testing an ARPG version of Tap Turn Battler.
Same party, same dungeon, different pace.
Is this a better direction vs a turn-based game?
#indiedev#solodev