Today @AppStore featured our game award winning game #EscapeCloseCall as the App of the Day! Thank you @AppStoreGames and thank you @imgawards for recognizing the game as a Best Upcoming Game in MENA. To download the game for free: https://t.co/rf67IORJox
Indie Releases of the Day:
DCR: Drive.Crash.Repeat @tarbooshgames
Guacamelee! 2 @DrinkBoxStudios
Lucah: Born of a Dream @melessthanthree
Negative World @BigNicheGames
Socketeer
Typical Nightmare
Trailers and giveaway details linked below:
https:// https://t.co/KPAYxyLl7a
Just finished localizing preview screens for #pdnitro to 14 different languages! What a task! #indiegame#indiedev#pixelart coming soon to iOS and Android.
Fully localizing my upcoming game Pixel Drifters: Nitro #pdnitro to 14 different languages including #PixelArt Arabic involved a huge amount of effort considering contextual translations, preview screens, trailers, even customized logos ... totally worth it #indiegame#indiedev
Proud to be leading the engineering efforts for building a promising #Arabic edutainment platform aimed at kids 4-6 years of age with original content including interactive stories, songs and activities! #MakookyWorld is coming out nicely on iOS and Android.
I hardly find time to tweet or blog in a healthy pace, but when I do I just start tweet-storming! Better storm than never I guess. Here is my preview screens strategy planning blueprint for #pdnitro! End results looks great. #indiegame#indiedev
To stay up to date, the team added #iPhoneX support for most of our released #iOS games, updated different SDKs and introduced some tweaks along the way. Updating app listing and submitting for review. #indiegame#indiedev.
That was quick @AppStoreGames! Thanks for the quick turn around in reviewing submissions (it took around 14 hours). I've submitted four of our games for review after adding iPhone X support, one is approved, 3 remaining :) #indiedev#indiegame
Getting DCR: Drive.Crash.Repeat ready for #Steam release for PC/Mac. Added a car shop, and enhanced the graphics and effects significantly #DriveCrashRepeat is the hardest-car-game-in-the-world, or at least that's what we aim for #indiegame#indiedev
The not-so-fun-part of game making; filling in all the App Store listing requirements when your game is localized to 14 different languages #pdnitro. @AppStore any chance you can consider a batch upload facility (previews, screenshots, descriptions, etc)? #indiegame#indiedev