Unfortunately, with the newer version, multiple controller support is disabled, so it's only useful for labbing.
Supposedly the multi-controller support is coming back in the next release, assuming no new bugs are found.
Tested out UNI2 on my phone via Game Native, and it runs at a stable 60fps.
That said, it also has 2-3 frames of input delay. Feels worse than the Nintendo Switch 2, which already has ~2 frames of delay.
Reasonable for some labbing, maybe, but that's about it.
Okay, tried it out again w/ GameNative 1.0, and the input lag is definitely improved.
With the renderer set to immediate and framerate limiter disabled (the game still caps to 60fps), it feels like it may be equal to or better than Switch 2.