I built BrazeFX because I wanted fire and smoke that I could direct inside the Unity scene, with effects that react to characters, vehicles and the world around them.
This is a quick look at the solver.
@harrisonju Agreed. “Add dash” should undo both changes together. That isn’t supported yet. I’d group scene and asset edits into one undoable action, with conflict checks to protect any later edits.
I’ve open-sourced Braze, an experimental WebGPU game engine and editor built with AI assistance.
TypeScript + @threejs. MIT licensed. Still early, with plenty to explore and improve.
Contributions are welcome.
https://t.co/BOUjw3kAzH
Track difficult shots with Alloy Tracker. It combines planar, surface and point tracking, so it holds even on shots with fast-moving objects.
Tracking runs on #WebGPU
3D built with @threejs by @mrdoob#VFX#matchmove#cameratracker
Try it: https://t.co/9CFVSCQQYK
Investors, hear us out.
The future of personalized health is here. Meet Gut Feeling.
Watch the pitch. Trust your gut. @venturetwins These founders would love a term sheet. Invest or pass?
@bcherny@Yuchenj_UW While you put effort into desktop app, please keep putting same effort into vs code extension. Serious work can only be done while looking at the codebase. Right now vscode extension is the only place to handle this properly.
@ABAOProductions If only they knew who you were! I’ve been a huge fan of yours since the creative cow days and have learned so much from you over the years. Please don't let the noise get to you teachers and mentors like you deserve nothing but respect!