If you’re still into web3 gaming, here’s why you need to pivot to @Fableborne:
1. We have true, data backed, battle-tested conviction in Fableborne from a core loop, player progression, and marketability perspectives.
1a. Pixion Games, our studio creating Fableborne, has killed 5 games prior to Fableborne. Emotional ties, hard work, and lots of time went into those 5. But as we know in game dev, you have to cut your losses when you know it won’t be a hit. Gaming is a hits driven business. You either create a mega hit, or you die. The space is too consolidated to be good, great or exceptional. You need to be a hit.
1b. So why didn’t we kill Fableborne and why do we believe it will be a hit? If you’re doing it right, each game you “kill” should get you one step closer to your hit title. Time not wasted, and taking learnings along the way. As I said above, we’ve performed marketability tests and battle tested Fableborne over and over. When the data is as strong as it was for Fableborne, you go all in. Now it’s up to our team to execute and deliver.
1c. Speaking of the team, how do we know that the people looking at this data I’m talking about know how to use it and execute upon it? I can go on and on about every one of our 25 team members, but let’s look at 2 key players: The man leading the charge @Kam_Punia, our founder, does not lose. I see lots of Pokemon and Magic The Gathering TCG fans in Web3. Well Kam was given the impossible task of talking Yugioh at Konami, and beating out these two giants. He grew Yugioh to a 9 figure market in Europe and crushed them both. If that isn’t impressive to you, I SUMMON POT OF GREED AND DRAW TWO ADDITIONAL CARDS! We have @MariaFuzzyland. Lots of you web3 mfs post about the Grand Exchange and say RuneScape streets raised you. Maria, who leads our Product and Game design was the product manager at Jagex/Runescape for their live-ops and player UA funnels. I give you free armor trimming in Fableborne. TLDR, our team is stacked and the best in web3.
1d. Now does all of the above guarantee success? Of course not. But in this space you have the luxury of being able to place bets on success. Our conviction in Fableborne is more than strong. Our testing (pre-tge might I add not after 🥴) indicates we could have a hit on our hands. Which is why we are also confident in Fableborne leading the charge for $POWER and @PowerPrtcl. You don’t launch a token without max, data backed, battle tested conviction, and we have it in droves.
2. The game creates viral, organic hype. Much to the dismay of our community, Fableborne has only been live and playable for about 10-11 weeks in the last 14 months. Believe it or not. Yet it’s still touted as one of, and to many, the best game in web3. When we turn it on, it has taken over the timeline and CT mindshare every single time. Millions in earned media from true organic UGC. We haven’t done massive creator prize pools, info-fi slop, “ambassadors” who are paid shills renamed as ambassadors who are ambassadors for 50 different companies, etc. we’ve worked with some creators for sure, but the hype is real at large. For example, we’ve worked with @Kyroh, but it was not part of any of his deal to acquire 3% of our NFTs. He does that because he has max conviction and wants to be king.
2a. The above has been with Fableborne at ~35% of its full potential. It will only get more fun, more complete of an experience, more powerful. Some of these new systems will be available for you in S4 👀
I’m running out of characters. Join us. join Fableborne.
Sentiment on gaming is at an all time low . Probably means there’s no better time to get in. If web3 gaming needs a hero , it just might be us .
Gn
My lords @PowerPrtcl is launching Staking Season 2 on June 10th with a 2.2M $POWER reward pool 💰
In addition to Kingdoms, Primordials are now eligible for staking, while new lockup and staking volume bonuses can boost rewards by up to 3x and 1.5x respectively
This feels like a solid step toward strengthening long-term user engagement, especially as the ecosystem continues to expand with new activities around @fableborne 👑
Memento is a BGS Black Label 10.
He is incredible to work with and would be an amazing addition to any team in the space. Happy to give a recommendation to anyone who is interested.
Most importantly, he’s a great friend and I’m excited to see where he takes his talents next.
Today was my last day at @fableborne.
I'm now looking for a new role in crypto gaming/consumer, somewhere at the intersection of marketing, growth, research, and media.
This aligns with the scope I had at Fableborne.
When I started over a year ago, I expected just to be "a marketer", but my role evolved into an interesting overlap of marketing, growth, community, comms, and whatnot (startup things).
Having not worked within a game studio before (only alongside), I also learned a lot about the inner workings of one.
Some of the highlights I’m most proud of include being part of the launch of the POWER token and S4.
I want to give special thanks to the people I worked with closely, including:
• Kam for being an inspirational leader
• Tyler for being my marketing sensei
• James for being one of the best creatives
• Sonny for his creative BD ideas
And in general, I want to thank them for their welcome, the banter, and countless laughs.
If you're building something cool in this space and think there might be a fit, feel free to send me a DM.
Workers produce Glyphs for your Kingdom 🏰
Unlock them by:
🔓 Completing campaign levels and quests
🔼 Increasing your player level
🔨 Collecting Worker Shards
Campaign progression is the key to unlocking them all!
Coming to Fableborne S5: The Pre-Raid Screen 👁️
After selecting a raid, you’ll now see:
🏰 The defender’s castle layout
⚔️ Key units in each room
🦸 Your hero lineup and levels
Plan your approach and choose the right hero before you enter!