Instagram CEO Adam Mosseri has revealed how screen time works in his home, where children earn weekend access instead of having fixed daily limits.
https://t.co/1BVslNnLE5
Help students "rewire" how they respond to boredom and discomfort. ELA teacher @Mr_Rablin offers ways to encourage students to effectively regulate screentime.
https://t.co/aQV60joXie
The evidence is in. Social media is harming kids' mental health.
JAMA just completed the largest longitudinal meta-analysis ever assembled. 363,000 kids across 153 studies. Up to 22 years of follow-up.
The finding? Social media is bad for kids' mental health. Video gaming is not.
Samantha Teague's team at James Cook University screened nearly 19,000 papers to get to the 153 that met the bar for longitudinal evidence. They tracked 26 developmental outcomes across ages 2 to 19.
Video gaming was associated with higher aggression but better attention and executive function. Social media was associated with behavioral problems, self-injury, lower self-perception, lower academic achievement, and higher substance use. Across every domain measured.
The strongest relationship in the meta-analysis: social media use predicted media addiction later. Bigger than the link to depression. Bigger than every other outcome they tracked. The platform's primary product is the addiction. Everything else cascades from there.
Pediatricians like Jason Nagata at UCSF now see the same diagnostic profile used to identify substance use disorder showing up in young adolescents. Cravings. Withdrawal.
Look at the temporal cut. Effects got more intense in studies conducted after 2012, when smartphones became ubiquitous and platforms shifted to algorithmic feeds and infinite scroll. Same kids. Same screens. The product mechanic changed and the damage scaled.
Per-study effect sizes are small. Kate Blocker at Children and Screens does the population math: shifting the mental health score of 50 million teens by 3% means hundreds of thousands of additional kids crossing the threshold into clinical depression or anxiety.
In March, juries found Meta and Google liable for intentionally building addictive platforms that cause mental health harms. The product liability framing now has peer-reviewed quantitative backing.
Video games end. Feeds don't.
Lower Merion parents are asking the district to opt their kids out of school-issued Chromebooks.
Parents cite low-quality programs and concerns about cognitive development.
Have Chromebooks improved student learning…or made it worse? Are they a distraction to most students?
🚨Google acaba de matar las apps de escaneo de documentos de terceros.
El nuevo escáner nativo de Drive hace capturas multipágina en tiempo real, detecta duplicados automáticamente y tiene modo continuo.
Happy Teacher Appreciation Week! FISH IN A TREE is my thank you/love note to those teachers out there saving kids each day. I will choose a winner each day for a week. Please share to enter. And, again, thanks so much for all you do. ❤️
The App Store Accountability Act has passed the Texas Senate!!
Thank you @AngelaPaxtonTX for your leadership protecting kids online TX SB 2420 is a GAME CHANGER: Make Google and Apple Accountable, finally.
@BriennePeers@canva Do you use Google Sites? I am trying to find the best place to house resources for my staff, too! My Google Site just seems "out of date"
There's nothing as rewarding as seeing two young students solve a conflict independently.
Set your school community up for these powerful moments by sharing @TCEA's "wheel of choices" with your staff.
https://t.co/DMDDKZJPZk