It's been just over 5 years since we started developing games as a group.
It's about time to usher in a new Era for Technolation. With a brand new logo and a renewed sense of determination. We are all excited to start making bigger and better things!
https://t.co/VfbGJaliDy
Fungal Fiefdom's first major update has been released!!
Featuring a ground-up remake of the projectile mechanics.
There's also some new shrooms and a new map to highlight the new physics! Check out the full update post and patch notes here: https://t.co/tIPQJeboE2
Now the judging phase ended, we are able to push updates to Fungal Feifdom. We've been working hard these past few weeks to improve it, and we're excited to share some of the new additions!
Check the changelog and download here:
https://t.co/csCRhqu9eB
150 hours over two weeks, almost 9k lines of code later. That's another gamejam completed. #PirateJam
Really proud of this one.
https://t.co/RCjUTtuIbj
Votes are in and.. WOW! This is by far our best score.
Out of 1087 total entries: Top 10% for innovation and audio is fantastic, and there's no stat below top 3rd.
This was the most fulfilling jam I've ever entered. And thank you to everyone who participated! 🎉
#BrackeysGameJam
Finally come up with something playtestable.
It's still very rough around the edges which I'm polishing now.
So if anyone out there wants to help me maybe get some sleep tonight, dm me and you can help playtest.
Due to upcoming exams for most of our team, Technolation will be going into hibernation until mid-June when we can get back into developing.
Have a good few months!
- Bailey
#indiegamedev#gamedevelopment#indiegame#development
Hi! We at technolation games are a very small video games company which has just started recently, we are currently working on a very small " test project" to test our skills and learn and improve our skills and learn what we need to improve.
#indiedev#IndieGameDev#indiegame