Samira Orn reroll comp without two tanky
Roll on 7 for samira and ornn ⭐️⭐️⭐️, board is 5 space groove + bastion + sniper
level for 7 spacegroove (if you find blitz) + bastion and add jhin on 9
lw + shojin + db is bis, comp is better with emblems like space groove or sniper
The live team has a balance focused mid-patch update targeted to go live by end of day today. The patch aims to open up more comps through nerfs to over-performers (Vex, Zoe, etc) and buffs to underperforming units/traits (Ezreal, Space Groove, etc). Full details with a patch notes update soon.
@Danielsmarconn pior q eu me sinto mt otário tb, da maior sensação merda tu fazer as parada na moral ai vai numa live com 1-2k viewers com 3 maluco digitando
na kick é 5x pior ainda
Miss fortune challengers 4 brawlers, roll on 7 for maokai urgot mf, level 8 kindred or yi depending on psionic
BIS: Guinsoo + DB + GS, don't need IE cause akali
Urgot sterak +2 / TG
PS: Dawncore is giga broken on mf
Disappointing to see the the game's balance devolving to this state on 17.3, I really don't understand the idea behind nerfing every single reroll to the point they are essentially unplayable when imho they were the saving grace of the set until now allowing for 3-4 extra playable lines under the right conditions and variety/flexibility game to game and especially leaving Corki entirely untouched.
Yes, in some edge cases Leona was out of line, then simply nerf the edge cases. Why did teemo get a big nerf? Was teemo really the issue? Why was Primordian completely gutted, especially Belveth who was no at all a problematic unit in the line. Why nerf both the main tank and the main carry of every reroll line like Jax + TF?
Why are traits like Space Groove not worth considering at all for most of the playerbase for two patches in a row? An entire vertical? A comp/unit/emblem is either slightly out of line for less than a patch or misconstrued for being problematic/strong at the start of the set and they are basically removed entirely from the equation for 2 patches(Space groove +1, Nova Emblem & Vertical, Viktor RR, Xayah too weak, Leblanc too weak + inconsistent w/ arbiter balance)
Why is there so much disparity in emblems when certain traits are so disappointing to vertically index into(Challenger, Sniper) or when the emblems make so little sense with how the traits work Anima with 3/6 breakpoints, Stargazer in half of the constellations, Arbiter in all but 1% of situations.
And the cherry on top is the addition of augments like Timestream where any direct comparison to past augments such as Hefty Rolls would show it is objectively one of the worst augments ever added to the game that doesn't directly hinder the player. How can an augment be introduced to the game with these numbers in Set 17? Shouldn't there be a better benchmark for augment power at this point, especially when it's stat-based by nature?
Why are we tripping over the same stone again and again?
Patch 17.1 -> Just Hit, Max Build removed due 3 star 4 cost yet again becoming an overwhelming problem
17.2 -> Pandora's Seat added as a God offering?
Really hoping this set moves into a better state in the next few patches, regardless of balance this patch is simply frustrating to play even in contrast to 17.2b which was by baseline already not a great patch with the entirety of AP flex being so weak and the Master Yi dominance but at least the reroll options were there.