Toute l'annonce il te parle de "liberté" de "pas avoir a grinder" genre il nous rendent service.
Comme si y'avais pas une large partie des acheteurs qui l'avait pris POUR le mode carrière structuré. (qui devait utiliser l'Open world)
Je l'avais dit en vidéo a l'époque, vous payé 20/30e pour une promesse, faut être okay avec ça.
Ca m'a répondu en bon sbire "nan fo acheté m1tenan passke c moin cher"
Et "on pe fair konfianss a kunos"
Résultat on est presque deux ans plus tard, Ils ont pas respecté la road map, ont virer un des points de ventes majeur du jeu, avoue a demi mots dans la vidéo qu'ils vont se reposer sur les modeur, mais tkt on garde un open world avec des éléments de gameplay (refueling a la pompe, acheter des pneus neuf etc) qui font aucun sens si y'a pas d'économie in game... Bon on release l'Open world bout par bout, et vous en aurez vite plein le cul de rouler dans le vide avec vos potes sur la même map.
Mais sinon, oui ,on peut leur faire confiance 🙃🙃🙃
i watched their keynote vid and it's just funny how they emphasize about "freedom" and having no progression systems as a positive when it's arguably the draw that made a lot of people buy in to support Kunos. nice rugpull there
Rain.Water 3 uses dynamic normal maps in place of bump maps so performance is unbelievable!
Trouble is, Blender's viewport is capped at 60fps so I can't tell just how good it is.
Can this cap be raised?
Nvidia control panel can't do it.
#b3d#blender#blender3d#blendercommunity
In preparation for the huge Shaders Plus v4 update coming soon, I will be giving away 3 copies this Friday! 🥳
To be eligible, all you need to do is Follow Me and Retweet this post! :)
Winners will be selected at 10pm EST 🥰
https://t.co/PuCgibf2kA
#b3d#blender3d#blender #shadersplus #cyclesrender #cycles #caustics #realtimerendering #blenderaddon #blendergiveaway
PLEASE do this!
Also adjust your temporal AA settings, to get rid of jagged edges in your silhouette! Settings are adjusted on the right side to my go-to settings, and look at the difference 😄 Your substance viewport doesn't have to look bad!
TIL that you can adjust a light's falloff color by using the Ray Length output from the Light Path Node, clamping it down, and plugging it into some color-based nodes!
Super handy for stylized lighting! 🤩
#b3d#blender3d#blender#lighting#nodes
My Procedural Rain FX shader pack is now updated with the latest improvements✨
This update is a big one! All nodegroups have been rebuilt from the ground up for massively increased realism and utility.
Additionally, all effects are now perfectly loopable!
Link below 👇
#Population to add animated characters to all your scenes! look at the result in a gym, thanks to our motion capture animations and our characters photoscanned in 8k this gym comes to life! #blender
https://t.co/qcNE40P0ql
Introducing POPULATION : Crowd Simulation for #Blender 48 characters photoscanned, 55 motion captures. Elevate your scenes with realism and create amazing Crowd Scene. 25% off at launch! https://t.co/qcNE40P0ql #Blender3D#b3d#population@blendermarket