i think my biggest problem with Arjun is that if i was trying to get into sf6 today and i fought him, i would probably just give up on the game lol Its a little more than a scrub killer and im sure super discouraging to people trying to learn a fg for the first time
its funny
we already have a company who did frankly a perfect fighting game dlc model
6 characters in 12 months
5 new stages
70+ music tracks
plus bonus singleplayer content for each
for just $30
- for most companies, your at best getting 4 characters and 1 stage for $30
Arjun unironically made SF6 better because he completely nullifies the boring drive rush spammers and random online mix ups. if you suck at this game Arjun will just straight up kill you
I have been given an excuse to talk about this demonic ex fireball
- monstrous disjoint let’s it anti air jump ins and crush buttons
- combo from literally anywhere
- babies first Fireball drive rush
- naturally plus and fucked up jailed chip sequences
Exclusive first images for 2D animated sequences from the ‘STREET FIGHTER’ movie.
All of Ryu & Ken's flashbacks throughout the film are told through hand-drawn 2D animation by Titmouse.
@ryunato_fgc@yimbofgc@thesayff But haven’t the more recent patches been buffing modern versions of characters to allow them to use their more used normals/specials?
Personally I have no issue with modern other than the fact that the *soul* of SF6 is reaction checks and attacking the mental stack. The time delay and clutch dexterity you need for motion inputs is the whole point.
Should either change the game or add some matching delay to [M]