Böyle yasakcı zihniyetle uğraşıyoruz yok neymiş düğmeye basıp kapatalımmış.
Savunulamayacak bir pozisyonda kalınca çığırmaya başladığından belli hatalı olduğu
Hayır Tuncay Özkan, sen halkın sesi değilsin. Bu çağda artık yeri olmayan bir siyasetçisin ve her siyasetçi gibi bilmediğin konuda konuşmaktan çekinmiyorsun.
Sözde korumaya çalıştığın gençliğin, geleceğe dair umutlarına kelepçe vurmaktan başka sonucu olmayan şeyler istiyorsun.
Selim'in şampiyon olması şerefine 3 adet forma hediye ediyoruz! 🎁
Yapman gerekenler:
🔸Bizi takip et,
🔸Yorumlara 2 arkadaşını etiketle,
🔸Gönderiyi yeniden paylaş.
I am a senior vice president at a $68.7 billion gaming company.
Activision-Blizzard.
We have a 30-year-old franchise.
Warcraft.
Millions of players. A subscription model that prints $15 a month per user. A cash shop on top of the subscription. Paid expansions on top of the cash shop.
Our former creative director just told the press he wishes we hadn't called it "Warcraft."
He said the name sounds intimidating.
He helped create the name.
We ran focus groups. The focus groups said the brand needed to be "more approachable." We asked the focus groups if they played the game. They did not. We took their advice anyway.
Our VP told an interviewer we want players to experience "weddings, raids, and new adventures." She listed weddings first. Before raids. In a game called Warcraft. Nobody in the room flinched.
She also said "No one thinks the same about Warhammer."
She compared our franchise unfavorably to a competitor. On the record. As a defense of the franchise.
The forums are on fire. Twenty-year veterans are writing goodbye posts. One thread is titled "Think I'm done with WoW." Another calls our pre-patch a "player purge."
We called our GDKP raiders "delusional."
We timed a cash shop bundle to launch during the Trading Post anniversary -- the one event where players earn free cosmetics. We offered 200 discounted items but kept the monthly currency cap at 1,000. The math doesn't work unless you open your wallet.
The community noticed. We described their concerns as "feedback we're monitoring."
We are always monitoring. We have never once changed course because of monitoring.
The players say we're "Disneyfying" the game. Turning gritty into cute. War into weddings. Orcs into mascots.
They're not wrong.
The data says approachable properties have wider TAM. Total addressable market. That's the metric now. Not "subscribers who love the game." Not "community that built this franchise." TAM.
TAM doesn't post on forums. TAM doesn't write goodbye letters. TAM doesn't have 20 years of muscle memory and lore knowledge and raid nights that turned into real friendships.
TAM is a number in a slide deck that makes a board feel comfortable.
We added player housing. Players have asked for it since 2004. We launched it in 2026. Twenty-two years. We described this as "listening to our community."
We are very good at listening. Eventually. When the feature aligns with a monetization roadmap.
Here is what I know and cannot say in a meeting:
The name was never the problem. The name built this. The name survived server crashes and subscription drops and an activision merger and a harassment scandal and a $68.7 billion acquisition.
The name is "Warcraft" and for 30 years nobody was confused about what it meant.
The problem is not that new players find the name intimidating.
The problem is that old players are starting to find us unrecognizable.
And we don't have a focus group for that.
İTO Başkanı Şekip Avdagiç:
"Bütün bu vize kısıtlamalarına rağmen Türk vatandaşlarının yurt dışındaki turizm harcamalarında hızlı bir artış var.
Vatanda��larımızın turizmle ilgili ihtiyaçlarını içeride karşılayacak politikaları geliştirmeliyiz."
The sad irony of this news being released the same day the Turkish gaming community came together and celebrated is not lost on me. Games bring us together, this is not the way forward. I hope this legislation gets shelved. Yanınızdayım.
#OyunYasasınıReddediyoruz
Gel gel sende gel seninle de kapışcaz. Yasakcı zihniyet kim olursa olsun karşı çıkmazsak eninde sonunda bizim vatandaş olarak haklarımız elden gidiyor
Kimin ne kadar oyun oynayacağını niye ebeveynler değil devlet karar veriyor hayırdır #OyunYasasınıReddediyoruz
Hazırladığımız “3 Şubat Eylem Planı ile Mevzuat Taslaklarının Stratejik Analizi” başlıklı rapor, 05/02/2026 tarihinde tarafımızdan Aile ve Sosyal Hizmetler Bakanlığına iletilmiştir. İlerleyen sürecin de GGOG olarak takipçisi olacağız ve gelişmeler hakkında kamuoyunu en kısa sürede bilgilendireceğiz. #OyunYasasınıReddediyoruz #OYUNUMADOKUNMA
Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.
We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.
I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists.
We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.
I talked about how we use ML here if you would like to know more:
https://t.co/41KPNjaqI7
We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.