Le French IT guy; compulsively curious about the many ways creativity can take. Also: very childish.
(Also the person behind most of @HaloCreation's tweets)
Back at it on trying to match @HCS/@EsportsEng prod quality on #HaloInfinite; set up @EuropaHalo's own RTMP proxy to get raw feed at high bitrate & use it as source to fully automate the display of the PoV's gamertag & side through AI-based OCR.
Much acronyms, very coder, wow.
Our members Nexos & Shadows will speedrun HALO 3 LASO COOP live at the @SpeeDonsFR charity event for @MdM_France!
📅SAVE THE DATE
🇺🇸May 7th 9:45pm EDT | 6:45pm PDT
🇪🇺May 8th 2:45am BST | 3:45am CEST
📺WATCH ON TWITCH
🇺🇸 gamesdonequick
🇪🇸 speedrunsespanol
🇩🇪 germench
🇫🇷 mistermv
🏟️ European Halo Kickoff 2025🏟️
📅25th & 26th January
⚔️ 16 Teams
💻Full PC LAN
💷 £1000+ Prize pool
❓Any questions, join us on stream from 8pm GMT tonight! @ TTV/EuropeanHalo
@warhammer Hello! Just asking: in the latest newsletter it was announced a new White Dwarf would be available in the Warhammer Vault, but so far it does not appear in the list; is there a known ETA? Thanks!
@HuinGuillaume "collab to explore new spaces" New Spaces?
inb4 the "Snack Wrap" morphes into the "Snack Warp" and is chaos-tainted, with red hot spices for Khorne, delicious shrooms for Nurgle, etc.
OK I'll see myself out.
@JoeSketch1 It has always been such a blast to do stuff with you Joe! Those times will always be in the "great memories" part of my brain, and I wish you nothing but the absolute best!
(Also, beers/wine, when?)
@Hengbenjamin1 I haven't been very fond of the Stormcast Eternals (even though their sculpts have objectively always looked great), but holy cow I ADORE your paint scheme, and it is so well executed! What a magnificent piece of work.
@harken_raiser@_Jyggalag_@FiggerPick Really liking your idea and AFAIK, there is (like pretty much everything in 40k) neither a finite explanation nor an absolute interpretation.
About "living saint = sort of warp demon", the Pariah Nexus campaign *might* go a bit in a different way, which is intriguing.
@BatgirlSilva@Chud319039@warhammer@SoylentRobot + in the context of GW's animated series, this list makes no sense:
> Sororitas ➡️ "Pariah Nexus",
> Sisters of Silence ➡️ this very episode of "the Tithes",
> female Tau ➡️ "The Exodite",
> women of Militarum ➡️ "Iron Within", "Pariah Nexus", "Hammer & Bolter",
etc.
@warhammer To be honest, the trailer got me pretty excited (I mean, Sisters of Silence, Custodes, Arbitrators, psykers and Tyranids, 🤯), and it did not disappoint! IMHO one of the most enjoyable episodes of your animated series so far; can't wait for episode 3 now!
@alchemicatrophy @Xero_Reality@White_Asian55 3. One may argue that a bug killing players (and making it impossible to score?) could be "severe" as a soft-blocker: it "breaks" the game in the sense players can't do what they should.
Overall, my point was to give a bit more details on why this comparison was not relevant.
@alchemicatrophy @Xero_Reality@White_Asian55 1. I was referring to the older games and the given H2 example more than the Pelican,
2. However, here's one example of "severe bug" that's much easier to force on Infinite's multiplayer compared to previous titles (and look OG, we were having fun with it as well):
@Xero_Reality@White_Asian55 As someone who spent more time breaking all Halo games (glitches and tricks to explore and do stupid stuff) than doing anything else in them, the fact that Bungie's Halo games were incredibly resilient to severe bugs is objectively undeniable.
@Xero_Reality@White_Asian55 Ahahah no, AUP is a campaign-only glitch that was found and understood in 2019, requires a good understanding of how to willingly break the game (requires restarting the mission etc.). It is absolutely not comparable to something happening randomly online