This gets improved by about 60 damage if after thresh’s [2H] you do j.6H>66>j.6H into whatever ender you want. Will put thresh in range of tag launch without having to use lantern. First j.6H gets caught by tentacles which is where the extra damage comes from
@Richard_Edward1 The audio queues are what make it consistent for me. The sound effects make a nice little rhythm when it’s right and times the input well
#2xko_thresh#2xko_illaoi 1084* 4 bar fuseless** TOD
*have to delay lvl 3 at the end to proc tentacle for full damage, not shown here because its tight
**this DOES NOT work for freestyle, thresh will be on screen too long for tag launch to go off
#2kxo_thresh#2xko_illaoi optimized version of assist conversion for this routing. much more consistent but still tight
fuseless double tentacle+lantern oki
double L starter
0 bar - 562
1 bar - 697
3 bar - 851
#2xko_thresh#2xko_illaoi thresh corner combo extension into illaoi double tentacle + lantern oki
fuseless 0 bar - 567
timing on assist is really difficult and height dependant. can go into any illaoi super here
hard to tag launch back to thresh without leaving corner
@dragonfgc1 seems to have found a more consistent assist extension in his freestyle TOD doing thresh 6H>4T>[2H], should work with all these fuseless Enders as well. Check him out
#2xko_thresh#2xko_illaoi other enders
1. Thresh Limit Strike - 556 (not recommended)
2. Thresh 1 bar - 676 (OTG Oki)
3. Thresh 1 bar - 701 (no oki)
4. Tag launch to Thresh 1 bar - 753 (no oki)
5. Thresh 3 bar - 843
6. Henry to Illaoi 3 bar - 881
#2xko_thresh#2xko_illaoi thresh corner combo extension into illaoi double tentacle + lantern oki
fuseless 0 bar - 567
timing on assist is really difficult and height dependant. can go into any illaoi super here
hard to tag launch back to thresh without leaving corner
#2xko_thresh#2xko_illaoi 908 no fuse 3 bar corner combo
was experimenting with what i could get off with thresh after a full illaoi corner combo. will post other, less damaging ending options next. you want thresh's assist hitting immediately after the bounce of j.s2
#2xko_thresh#2xko_illaoi 908 no fuse 3 bar corner combo
was experimenting with what i could get off with thresh after a full illaoi corner combo. will post other, less damaging ending options next. you want thresh's assist hitting immediately after the bounce of j.s2
New corner auto-timed optimales with lantern loops. Limit Strike with 567 damage.
Well basically auto-timed. You have to delay the 3H just a hair. Thanks to @terrabee for showing me the light!
#2xko_thresh
2 #2xko_thresh corner combos, first one doesnt use major reaction but i cant for the life of me route it to tag launcher. pleeeeease tell me if you find that route