When some Portuguese fellas, a French guy, and a Dutch walk into a barโฆ ๐ป๐
Lame jokes are inevitable. Good gaming chats too.
Wishing everyone a Merry Xmas and great holidays ๐โจ
Ft. @_DiogoAbreu@WesselSmeekes@The_GodGiven@IAMRodOliveira
Full episode ๐
YT: https://t.co/yMw8Bmox5H
Spotify: https://t.co/A0e3AvmnRZ
This is a 17 year old game. ๐
Mirror's Edge by @EA_DICE.
17 years later and yet no game has since come close to capturing the terrifying feeling of being chased and falling.
Say AI to a VC and they shiver with excitement.
Say AI to a #gamedev and they see risk, trust, and craft.
Same word.
Very different reactions.
Ft. @_DiogoAbreu@WesselSmeekes@The_GodGiven@IAMRodOliveira
Full episode ๐
YT: https://t.co/yMw8Bmp4Vf
Spotify: https://t.co/A0e3AvmVHx
Mobile, PC, or console?
This decision kills more games than bad art or bad code.
Donโt start with "where should we launch?"
Ask the real questions first:
- Whoโs the audience?
- How much scope can the team support?
- How does the game make money?
- What hardware limits are acceptable?
- How will players discover it?
Choose the platform that fits the concept, team, and constraints. Not the other way around. โฌ๏ธ
https://t.co/RTXEbRdcQb
Japan is showing the same signal we're seeing everywhere else. Indies are winning attention, not because they're big, but because they're different. Tools are lowering the barrier, creativity is becoming the edge.
Feels like weโre moving back to games being about ideas first.
https://t.co/6MYZ9vYVVK
Assassin's Creed crossover event in JX3.
JX3 (ๅไธ/JX Online 3) is one of the most popular and long-lasting MMOs in China, by Kingsoft.
Originally launched in 2009 with many updates and graphical overhauls since, the game remains a PC exclusive with millions of players.
๐งต
AI levels the playing field in game development giving indies and larger studios access to tools that used to be out of reach.
Smaller teams, faster iteration, better games. The gap is closing. ๐๐ฎ
Ft. @_DiogoAbreu@WesselSmeekes@The_GodGiven@IAMRodOliveira
Full episode ๐
YT: https://t.co/yMw8Bmp4Vf
Spotify: https://t.co/A0e3AvmVHx
๐ค Another take from @_DiogoAbreu on how he uses AI in his daily workflow and why arguing properly and avoiding dashes actually matters ๐๐ง
Ft. @WesselSmeekes@The_GodGiven@IAMRodOliveira
Full episode ๐
YT: https://t.co/Krwi2B9HC1
Spotify: https://t.co/o65BARhCOi
When a game doesnโt have to be built from the ground up purely to extract value, itโs incredibly freeing. The moment you no longer need to justify every mechanic through a monetization lens, the whole creative process opens up. Systems can exist simply because theyโre fun, not because they boost engagement metrics or push players toward a store.
F2P always comes with baggage.
Clair Obscur: @Expedition33 just won 9 awards last night at @TheGameAwards. ๐คฏ A record. 33 weeks after launch. We live in a simulation.
Under $10M budget.
$50 price point.
5M+ copies sold.
Most nominated and most awarded game at TGA. Ever.
No bloated production. No endless development cycles.
Just a clear identity, confident vision, and respect for the player.
Indies and AA arent "punching above their weight".
They are the weight now.
The old model isn't collapsing by accident.
This is the new normal.