@chhopsky Using weapon durability as an additional balance tuning knob creates ways to give weapons unique identities and powers.
My favorite examples of this are crystal weapons in DS1 that provide extra power in exchange for brittleness. Or in Diablo 2, enabling ethereal items to exist
@GFLaserBolt@NeverSinkDev I much prefer this system to the deterministic crafting of PoE1, but I would definitely like to see a bit more control over the outcomes. Maybe in the form of Alchemical Resonators in the future
@IDEASOFICE_FIRE Dune game idea where it's Mount and Blade style with you starting out as a mercenary for one of the big houses and working your way up on Arrakis
@FabioBalarini@balormage Only difference is poe's alpha is fully closed(unable to even stream), fairly restrictive. And if you have an alpha account you're uneligible for rewards for competitive events.