Right then, time to kick off chatter about my wonderful team on Tale of Crows.
I’ll be running through them in the order that flows best, as opposed to in order of contribution or anything.
So don’t read into the order, just get your eyes right onto the following…
@cris7ian Yep this is an issue with Unity reporting incorrect screen dpi on some models. We’ve fixed it on other models but this one slipped under the radar.
Will get an update out addressing this soon, thanks for letting us know!
✨
End of year is on the horizon and the press are doing their thing so,
Reminder that our chill, non-demanding idle game — ⚔️🦆 Game of Thrones: Tale of Crows 🦆⚔️ — came out this year!
Team credit/breakdown: https://t.co/WOVYe6ApOB
Announcement tweet:
https://t.co/NW9pFpWGFq
@bryangale has been very smooth to work with and not only consistently squishes those bugs efficiently, but then gives me a follow-up on further ways that we can optimise and improve stability, and what he thinks we should tackle next.
An excellent developer!
Finally, we have @bryangale who took over as developer to help wrap up for release and is now doing post-release support.
Bryan dove right into our codebase at possibly the most intense time and got to know his way around it very well, very quickly!
@oohangee did the animation of the character stumbling into the tavern at the start.
Not only that but she supported me and helped me to untangle my thoughts so often through the project.
We met around the time I was invited to pitch so Angi’s been there right through!
Darrin was a pleasure to work with and let me tell you, being on the receiving end of one of these beautifully presented and well-researched graphic design docs is a very exciting experience.
Way back when I was throwing early concepts together for Tale of Crows I stumbled upon @DarrinCrescenzi’s WONDERFUL interpretations of GoT's house sigils. These pretty quickly started to inspire the rest of my direction for the UI.
Following Shanaz's character design & Frankie's rigging, @Jordanimating did the animation on all of our characters.
Again these are small and rarely seen in the game, but nevertheless we wanted them to be lovely and Jordan did a fantastic job of that. An excellent animator!